// Copyright (C) 2008-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #pragma once #include "IReferenceCounted.h" #include "irrArray.h" #include "EHardwareBufferFlags.h" #include "S3DVertex.h" namespace irr { namespace scene { class IVertexBuffer : public virtual IReferenceCounted { public: //! Get type of vertex data which is stored in this meshbuffer. /** \return Vertex type of this buffer. */ virtual video::E_VERTEX_TYPE getType() const = 0; //! Get access to vertex data. The data is an array of vertices. /** Which vertex type is used can be determined by getVertexType(). \return Pointer to array of vertices. */ virtual const void *getData() const = 0; //! Get access to vertex data. The data is an array of vertices. /** Which vertex type is used can be determined by getVertexType(). \return Pointer to array of vertices. */ virtual void *getData() = 0; //! Get amount of vertices in meshbuffer. /** \return Number of vertices in this buffer. */ virtual u32 getCount() const = 0; //! returns position of vertex i virtual const core::vector3df &getPosition(u32 i) const = 0; //! returns position of vertex i virtual core::vector3df &getPosition(u32 i) = 0; //! returns normal of vertex i virtual const core::vector3df &getNormal(u32 i) const = 0; //! returns normal of vertex i virtual core::vector3df &getNormal(u32 i) = 0; //! returns texture coord of vertex i virtual const core::vector2df &getTCoords(u32 i) const = 0; //! returns texture coord of vertex i virtual core::vector2df &getTCoords(u32 i) = 0; //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0; //! set the hardware mapping hint, for driver virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint) = 0; //! flags the meshbuffer as changed, reloads hardware buffers virtual void setDirty() = 0; //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ virtual u32 getChangedID() const = 0; //! Used by the VideoDriver to remember the buffer link. virtual void setHWBuffer(void *ptr) const = 0; virtual void *getHWBuffer() const = 0; }; } // end namespace scene } // end namespace irr