/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2018 nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "gameui.h" #include #include "gui/mainmenumanager.h" #include "client.h" #include "fontengine.h" #include "clientmap.h" #include "version.h" #include "renderingengine.h" void GameUI::init() { // First line of debug text m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(), core::rect(0, 0, 0, 0), false, false, guiroot); } void GameUI::update(const RunStats &stats, Client *client, const MapDrawControl *draw_control) { if (m_flags.show_debug) { static float drawtime_avg = 0; drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05; u16 fps = 1.0 / stats.dtime_jitter.avg; std::ostringstream os(std::ios_base::binary); os << std::fixed << PROJECT_NAME_C " " << g_version_hash << ", FPS: " << fps << std::setprecision(0) << ", drawtime: " << drawtime_avg << "ms" << std::setprecision(1) << ", dtime jitter: " << (stats.dtime_jitter.max_fraction * 100.0) << "%" << std::setprecision(1) << ", view range: " << (draw_control->range_all ? "All" : itos(draw_control->wanted_range)) << std::setprecision(3) << ", RTT: " << client->getRTT() << "s"; setStaticText(m_guitext, utf8_to_wide(os.str()).c_str()); m_guitext->setVisible(true); } else { m_guitext->setVisible(false); } if (m_guitext->isVisible()) { v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); m_guitext->setRelativePosition(core::rect(5, 5, screensize.X, 5 + g_fontengine->getTextHeight())); } } void GameUI::initFlags() { memset(&m_flags, 0, sizeof(GameUI::Flags)); m_flags.show_chat = true; m_flags.show_hud = true; m_flags.show_debug = g_settings->getBool("show_debug"); } void GameUI::showMinimap(bool show) { m_flags.show_minimap = show; }