Commit Graph

3043 Commits

Author SHA1 Message Date
sapier
39d03148e5 Fix serverlist not beeing escaped correctly
Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
f419f66546 fix crash on play/start with empty world list
make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
kwolekr
fca4610f11 Fix wallmounted rotations along Y axis for 90 and 270 degree cases 2013-07-08 18:50:29 -04:00
kwolekr
ce955f37ba Decoration: Handle facedir and wallmounted param2types with schematic rotation 2013-07-08 15:19:48 -04:00
PilzAdam
c813a3cc53 Remove note in lua-api.txt that there are no vector helper functions 2013-07-08 13:41:46 +02:00
PilzAdam
0b5f18754c Make sure that coordinates passed to /teleport are actual numbers 2013-07-08 13:33:14 +02:00
ShadowNinja
a75afb85ca Move math.hypot() to misc_helpers.lua and fix zero-division error 2013-07-07 21:47:38 -04:00
kwolekr
9dcd21911a Lua main menu: Fix world creation dialog 2013-07-07 20:37:00 -04:00
PilzAdam
9bd5f612f7 Set numeric locale in Lua in main menu 2013-07-08 02:28:36 +02:00
PilzAdam
6bc3a43d52 Settings: everything != 0 equals true; remove .asm shaders 2013-07-08 01:58:49 +02:00
sapier
88d43af276 Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
Sfan5
7e73b7cae9 Fix parseColor, change remaining colorkeys to new format, fix Contributor list 2013-07-07 19:59:18 +02:00
Kahrl
b3001bcd6e When server sends late media, log to errorstream instead of crashing.
Do a check for valid num_files before doing
assert(!m_mesh_update_thread.IsRunning());

In particular, don't execute the assertion if all media has already
been received.
2013-07-07 08:35:25 +02:00
ShadowNinja
07715b1b6a Handle 0 vectors in vector.normalize() 2013-07-07 02:29:09 -04:00
Vincent Heuken
39ab22070e include mathconstants.h in numerics.cpp 2013-07-07 01:52:43 -04:00
ShadowNinja
ae8ff4b8e2 Add vector helpers 2013-07-07 01:49:11 -04:00
kwolekr
d22baa88ed BiomeDefManager: Fully initialize default biome 2013-07-06 15:28:59 -04:00
kwolekr
65874c25db Mapgen V7: Fix out-of-bounds array access 2013-07-06 15:22:51 -04:00
kwolekr
06266abd6e LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects 2013-07-06 15:12:40 -04:00
kwolekr
55ecde665d Decoration: Remove usage of multi-character constants 2013-07-06 15:03:54 -04:00
Sfan5
307c57dcc4 Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 2013-07-06 10:32:58 +02:00
kwolekr
18d7bc7fa1 Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
Kahrl
3607fae75a Fix possible NULL dereference in createExtrudedMesh 2013-07-06 06:16:51 +02:00
Kahrl
922a30ee47 Don't rebuild the dummy shader (less SourceShaderCache warning spam)
Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
2013-07-05 04:24:05 +02:00
proller
92833a07d1 Improve finite liquid distribution, fix small bug 2013-07-05 00:11:11 +04:00
Kahrl
a013f762c4 Throw exception instead of assert on nested reliable packets
Fixes a denial of service vulnerability, issue #784
2013-07-04 06:18:50 +02:00
RealBadAngel
3f6f327cb9 Add texture bumpmapping feature. 2013-07-04 02:36:32 +02:00
Kahrl
b850f0f038 Whoever called a function parameter m_device is fired without notice. 2013-07-03 20:33:54 +02:00
kwolekr
a225efaec5 Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index 2013-07-03 01:25:26 -04:00
kwolekr
ad4c065344 Change debug optimization level back to -O1 2013-07-02 21:48:18 -04:00
BlockMen
89533f0811 Update wiki url 2013-07-03 03:37:00 +02:00
Kahrl
8f1d5d34a6 Move generateTextureFromMesh to TextureSource to fix a texture leak
TextureSource has a list of textures to delete (m_texture_trash) so this
provides a proper, non-hacky way to delete RTT textures. Also, the prior,
hacky way of deleting them seems to be broken (see pull request #803).

To avoid header file clutter by repeating the same long list of
arguments over and over again, store the arguments of
generateTextureFromMesh in a struct called TextureFromMeshParams.

Also fix issue #782 (Only use bilinear (and others) on item textures
when settings allow it).
2013-07-03 03:24:28 +02:00
sapier
b1ef850877 Fix possible 0 pointer access 2013-07-02 20:01:48 -04:00
sapier
967121a34b Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
kwolekr
fe4ce03d52 Cavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in caves 2013-07-01 21:20:03 -04:00
Kahrl
8161ab573f Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
PilzAdam
caf0b67e47 Remove unnecessary debug output in node_dig() 2013-07-02 00:34:59 +00:00
Lord89James
90b095aa54 Infinite tools in creative mode 2013-07-02 00:33:31 +00:00
arsdragonfly
4bbb78a99b Fix i18n of some strings. 2013-07-02 00:13:50 +00:00
kwolekr
dd6d1afd8e Decoration: Add schematic rotation support 2013-07-01 18:04:51 -04:00
proller
131eb56f52 Disable collision fix, its broke unit tests 2013-07-01 00:26:54 +04:00
proller
37ca8854f7 Fix sand, gravel falling stuck 2013-06-30 22:48:51 +04:00
kwolekr
067888d549 LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates 2013-06-29 22:23:00 -04:00
proller
848c3fe51a Optimize liquid queue on generate map for liquid_finite 2013-06-30 01:29:21 +04:00
kwolekr
21a4adcd27 Update documentation for get_mapgen_object 2013-06-29 16:24:32 -04:00
kwolekr
0003fc8215 Add Lua VoxelArea methods: contains, containsp, containsi 2013-06-28 22:52:13 -04:00
kwolekr
9126823c7e Make generated water a shade darker to match up with older versions 2013-06-28 22:22:44 -04:00
kwolekr
3f13dc790c Add voxelarea.lua helper to builtin 2013-06-28 11:07:45 -04:00
PilzAdam
280946ba83 Dont write player files all the time 2013-06-28 14:15:48 +00:00
kwolekr
9e100bc42b Apply various fixes to several things 2013-06-27 22:35:35 -04:00