Commit Graph

1676 Commits

Author SHA1 Message Date
Perttu Ahola
dcef5183f7 Small fix to fs::GetDirListing when trying to list an inexistent directory 2012-03-25 23:16:53 +03:00
Perttu Ahola
728d01ef4b MSVC build directory autodetection at startup 2012-03-25 23:10:09 +03:00
Perttu Ahola
0557df8d06 Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used optionally when installing 2012-03-25 22:50:09 +03:00
Perttu Ahola
3a9753b85f Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRS 2012-03-25 22:07:34 +03:00
Perttu Ahola
188b303991 Don't try to use sound if building only server 2012-03-25 21:10:25 +03:00
Perttu Ahola
836595313c Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions 2012-03-25 20:36:02 +03:00
Perttu Ahola
6779036d25 Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint' 2012-03-25 20:30:58 +03:00
Perttu Ahola
4fb6c07535 Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader 2012-03-25 18:51:05 +03:00
Perttu Ahola
f01c988094 Some serialization version stuff 2012-03-25 18:45:27 +03:00
Perttu Ahola
677456d319 Initialize utility.h return values to 0 to make lazily error-checked deserialization code work less chaotically 2012-03-25 17:09:24 +03:00
Perttu Ahola
98c40f5ee6 Switch sound randomizer postfixes from N.ogg to .N.ogg 2012-03-25 16:21:34 +03:00
Perttu Ahola
db0928add3 Sound loading from memory (by using a quick hack) 2012-03-25 15:52:43 +03:00
Perttu Ahola
1cac1de3b2 Almost support loading sounds from server 2012-03-25 14:48:22 +03:00
Perttu Ahola
524c78a8d6 Add a variant of hex_encode 2012-03-25 14:48:19 +03:00
Perttu Ahola
e71262463f Add removeStringEnd() 2012-03-25 14:48:14 +03:00
Perttu Ahola
26666bb36f Add more media directories; mod/{textures,sounds,media} 2012-03-25 12:10:58 +03:00
Perttu Ahola
f801e16b78 Texture cache -> Media cache WIP 2012-03-25 11:51:33 +03:00
Jonathan Neuschäfer
4bf5065a9c Cache textures by checksum 2012-03-25 11:51:00 +03:00
Perttu Ahola
04085cad3c Make event_manager.h build on MSVC 2012-03-25 04:06:45 +03:00
Perttu Ahola
c8997e48c0 Build configuration fixes/improvements on Windows 2012-03-25 04:03:51 +03:00
Perttu Ahola
77621568fd Fix build on MinGW (as compared to Linux) 2012-03-24 23:16:09 +02:00
Perttu Ahola
601d1936c9 Lua API for playing sounds 2012-03-24 19:01:26 +02:00
Perttu Ahola
06e93f8d95 Add sound.dig 2012-03-24 11:10:28 +02:00
Perttu Ahola
93219e3b9d Add sounds, tune things 2012-03-24 04:24:26 +02:00
Perttu Ahola
77120a021d Digging and placing sounds 2012-03-24 04:24:26 +02:00
Perttu Ahola
6c14025b2d Add event manager and use it to trigger sounds 2012-03-24 04:24:26 +02:00
Perttu Ahola
e53794868e LocalPlayer::getStandingNodePos() 2012-03-24 04:24:26 +02:00
Perttu Ahola
8c2f3bb378 c55sound continued 2012-03-24 04:24:25 +02:00
Perttu Ahola
0ac2ce7dea Update/fix/improve config.h and cmake_config.h.in 2012-03-24 04:24:25 +02:00
Perttu Ahola
c301e3c82a celeron55's sound system initial framework 2012-03-24 04:24:23 +02:00
Perttu Ahola
9dd78a8a45 Seriously WTF, LLVM/clang? 2012-03-23 00:45:18 +02:00
Perttu Ahola
ede1674d6a Fix filesys.cpp debug output to go into debug.txt 2012-03-23 00:05:32 +02:00
Perttu Ahola
c3f2b24a9a Remove useless clearing of the Z buffer 2012-03-22 22:15:38 +02:00
Perttu Ahola
c13691a8e6 Add output levels --info and --trace (--verbose is now more verbose) 2012-03-22 14:10:37 +02:00
Perttu Ahola
2671b9af1b Move headers from socket.h to socket.cpp 2012-03-22 13:41:50 +02:00
Perttu Ahola
7d0ad0f521 Fix UDPSocket's debug output 2012-03-22 13:36:37 +02:00
Perttu Ahola
9bd75d5668 Log at info level when a banned client connects 2012-03-22 13:35:32 +02:00
Perttu Ahola
ef0ec31554 Goddamn MSVC pow overload ambiguities 2012-03-21 22:11:15 +02:00
Perttu Ahola
da4f51332f Add ScopeProfilerType SPT_GRAPH_ADD 2012-03-21 15:38:24 +02:00
Perttu Ahola
194258b479 Add different automatic profiler graph drawing style for relative-ish plots 2012-03-21 15:06:45 +02:00
Perttu Ahola
fa416e7116 Add more graph colors, add mainloop_dtime graph, make statustext fade away faster 2012-03-21 15:06:44 +02:00
Perttu Ahola
71b2e0e002 Modify and clean main loop to allow measuring the proper times 2012-03-21 15:06:44 +02:00
Perttu Ahola
7d1ac4d1f6 Profiler graph 2012-03-21 15:06:41 +02:00
Perttu Ahola
2f2ef80ec2 Use atof() in mystof(), because istringstream>>float randomly causes a segfault on mingw 2012-03-21 02:16:22 +02:00
Perttu Ahola
c0530921ff Attempt to fix some minor memory leaks 2012-03-20 17:55:34 +02:00
Perttu Ahola
50621ffe85 Fix mod paths 2012-03-20 01:07:02 +02:00
Perttu Ahola
db4911f956 Fix for MSVC and move stuff around a bit in CMakeLists.txt and src/CMakeLists.txt 2012-03-20 01:06:58 +02:00
Perttu Ahola
b9cc0a7976 Move icon files to misc/ 2012-03-20 00:32:43 +02:00
Perttu Ahola
97b693052c Flatten share/ and user/ in the source and for the RUN_IN_PLACE build 2012-03-20 00:08:00 +02:00
Perttu Ahola
19ed3bb193 Move share/builtin.lua to share/builtin/builtin.lua 2012-03-19 21:37:27 +02:00
Perttu Ahola
895b970a10 Move client textures to the correct place 2012-03-19 21:34:21 +02:00
Perttu Ahola
1f56d71f19 Rework directory structure 2012-03-19 20:44:07 +02:00
Perttu Ahola
1ff20da5b6 Add the mod search path user/mods/gameid 2012-03-19 08:34:38 +02:00
Perttu Ahola
5ef78cd815 Make Lua error output in log clearer 2012-03-19 08:23:48 +02:00
Perttu Ahola
d24c56fd4b Unknown nodes can be dug 2012-03-19 08:16:17 +02:00
Perttu Ahola
c54a40df06 Attempt to fix build for MSVC 2012-03-18 19:08:13 +02:00
Perttu Ahola
9c4f68e174 Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded 2012-03-18 18:30:21 +02:00
Perttu Ahola
2e0c0e9d89 Fix old world search path for non-run-in-place build 2012-03-18 17:17:05 +02:00
Perttu Ahola
569fca5308 Disable word wrap in vertical texts in main menu 2012-03-18 16:32:59 +02:00
Perttu Ahola
b409803527 Fix installation in cmake project files 2012-03-18 16:30:02 +02:00
Perttu Ahola
99d257ae8b "or" -> "||" in content_mapblock.cpp 2012-03-18 16:07:17 +02:00
Perttu Ahola
2f2b7915ea Fix and tune stars 2012-03-18 15:57:25 +02:00
Perttu Ahola
c1cfcb1577 Do not clear address in main menu if starting a singleplayer game by double clicking the world 2012-03-18 15:26:06 +02:00
Perttu Ahola
2e90ed07ac Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
Perttu Ahola
58bed83d03 Move ClientMap to clientmap.{h,cpp} 2012-03-16 00:25:18 +02:00
Perttu Ahola
54917e3062 Add Client::getEnv() and remove some unnecessary wrappers 2012-03-15 23:54:10 +02:00
Perttu Ahola
81385682c8 Revert old 4BS/s walk speed for now 2012-03-15 23:11:07 +02:00
Kahrl
807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
Perttu Ahola
f9a66c5d46 Tune main menu 2012-03-15 21:37:43 +02:00
Perttu Ahola
60add387e3 Create main menu tab "Settings" for client settings 2012-03-15 18:15:12 +02:00
Perttu Ahola
ca0fd4173c Fix click areas of singleplayer checkboxes 2012-03-15 16:20:26 +02:00
Perttu Ahola
4aa0f040fb Fix initial moving of mouse above the "exit to menu" button in singleplayer mode 2012-03-15 16:20:21 +02:00
Perttu Ahola
5957fed9a7 Fix and improve Server's privilege get/setters 2012-03-15 15:38:59 +02:00
Perttu Ahola
6298878bfa Add "simple singleplayer mode"; Fix a number of GUI things 2012-03-15 15:20:20 +02:00
Perttu Ahola
899004207d Save selected tab 2012-03-15 14:17:05 +02:00
Perttu Ahola
2b200d481f Menu tuning WIP 2012-03-15 13:59:48 +02:00
Perttu Ahola
8551ddc839 Use a more standard order of yes/no/cancel/whatever buttons in dialogs 2012-03-15 13:18:21 +02:00
Perttu Ahola
eea3277b81 Crude tab test in main menu (requires gui redesign for the additional tabs) 2012-03-13 08:50:03 +02:00
Perttu Ahola
11b86f8d8a Add [new] to world name when supplying a non-existent world on command line 2012-03-13 01:46:24 +02:00
Perttu Ahola
71a3c2fcd1 Allow directly supplying world as a parameter, including world.mt 2012-03-13 01:46:19 +02:00
Perttu Ahola
4ff36696ea Move keychange/connect main menu buttons a bit 2012-03-13 01:02:25 +02:00
Perttu Ahola
800d3b4ee7 Fix game selection in world creation (used always the first one) 2012-03-13 00:58:57 +02:00
Perttu Ahola
a0b2c7ba25 Attempt to fix RUN_IN_PLACE autodetection on Linux 2012-03-13 00:51:33 +02:00
Perttu Ahola
64232f0aec Add confirmation menu and make world deletion possible in GUI 2012-03-13 00:48:05 +02:00
Perttu Ahola
591527d878 World creation button and dialog and functionality 2012-03-13 00:06:37 +02:00
Perttu Ahola
82073025cc Remember selected world by path 2012-03-12 22:15:56 +02:00
Perttu Ahola
2c9bb06516 Make finish quicktune and leave it unused (as intended) 2012-03-12 21:27:29 +02:00
Perttu Ahola
18c4a90101 Add quicktune.{cpp,h} 2012-03-12 08:38:15 +02:00
Perttu Ahola
5a8ee4889d Handle certain errors properly when using --go 2012-03-11 21:41:32 +02:00
Perttu Ahola
ea1fdf3201 Add a note about minetest.conf in the key change dialog (because it sucks) 2012-03-11 21:32:03 +02:00
Perttu Ahola
2e61008fd9 Use default_game when making a new world using --world without --gameid 2012-03-11 21:24:29 +02:00
Perttu Ahola
eafde7186f Remove duplicate code in main menu 2012-03-11 21:12:27 +02:00
Perttu Ahola
a72dc388c3 Rename "Delete map" to "Delete world" 2012-03-11 21:03:54 +02:00
Perttu Ahola
618314985d Proper handling of failing to bind server socket 2012-03-11 20:45:43 +02:00
Perttu Ahola
d1d83d7e7f World selection box in main menu (and random fixing) 2012-03-11 20:45:14 +02:00
Perttu Ahola
bcaab74f1f --world implies local game 2012-03-11 16:11:07 +02:00
Perttu Ahola
1b670a293b Fix CreateAllDirs() (failed for relative fully non-existing path) 2012-03-11 16:06:32 +02:00
Perttu Ahola
45f78bdf40 Mention world location at server startup at action level 2012-03-11 15:49:14 +02:00
Perttu Ahola
3da05a09b5 --logfile '' = no logging 2012-03-11 15:28:35 +02:00
Perttu Ahola
f79082a46d Remove useless debug output (log at info level) 2012-03-11 15:23:30 +02:00
Perttu Ahola
e71d75ed9a --gameid list 2012-03-11 15:20:42 +02:00
Perttu Ahola
6a1b6d0344 world.mt creation 2012-03-11 15:04:50 +02:00
Perttu Ahola
7f7fb9750d command-line/world game selection 2012-03-11 14:54:23 +02:00
Perttu Ahola
af33b3b338 Limit crack update speed 2012-03-11 12:28:41 +02:00
Perttu Ahola
a87d19cd7e When mouse button is held down in air, show continuous animation 2012-03-11 12:22:37 +02:00
Perttu Ahola
611fe41588 Fix log output in ban.cpp 2012-03-11 12:12:21 +02:00
Perttu Ahola
8b6cce18cb Improve command-line parameters 2012-03-11 12:06:59 +02:00
Perttu Ahola
d330430336 Prettify --help output 2012-03-11 11:02:22 +02:00
Perttu Ahola
37b2bc3c0c Move huge comment from the beginning of main.cpp to doc/ancient_main_comment.txt 2012-03-11 10:53:27 +02:00
Perttu Ahola
f49914dd17 --verbose, not --info-on-stderr 2012-03-11 04:22:48 +02:00
Perttu Ahola
f1d9880006 Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
Perttu Ahola
6ec447a1aa Do not print errors when searching for usable configuration file 2012-03-11 01:09:27 +02:00
Perttu Ahola
b485fac33e Fix configuration file behaviour
- Do not rewrite if nothing needs to be changed
- Update at program exit, in addition to updating when continuing from main menu to game
2012-03-11 00:54:51 +02:00
Perttu Ahola
98404ad8ea Increase Peer max_packets_per_second (hopefully doesn't break anything) 2012-03-11 00:20:04 +02:00
Perttu Ahola
2de8f915f8 Tune "Connecting to server" and "Waiting content" screens 2012-03-10 23:28:51 +02:00
Kahrl
967f25461b Chat console, including a number of rebases and modifications.
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola
0053651814 Starting the game in the pause menu is lame, don't do it\! 2012-03-10 18:21:15 +02:00
Kahrl
7d36833bd4 Set fixed FOV for the wielded item 2012-03-10 18:15:31 +02:00
Kahrl
1bbfd0b6d2 Different implementation of KeyPress::operator==
Fixes some key mapping issues.
2012-03-10 18:10:59 +02:00
Perttu Ahola
4547ace59a Make Camera::updateViewingRange more snappy in following the min/max settings 2012-03-10 18:03:40 +02:00
Perttu Ahola
d74659254b Faster player movement and smaller collision box 2012-03-10 17:28:56 +02:00
Perttu Ahola
55d310b05a dig_immediate=2 -> 0.5 seconds digging time 2012-03-10 17:25:14 +02:00
Perttu Ahola
e80bc6ef58 Tidy up server log output a bit 2012-03-10 17:10:16 +02:00
Perttu Ahola
d81e783665 Clean unit test output 2012-03-10 17:10:16 +02:00
Perttu Ahola
030b63c3d2 Add and tidy up some Server log output for declined connections 2012-03-10 17:10:16 +02:00
Perttu Ahola
f3dba05143 Remove servermain.cpp, use main.cpp with a couple of #ifdefs instead 2012-03-10 17:10:16 +02:00
Perttu Ahola
1020707918 Fix addon and configuration file paths 2012-03-10 17:10:16 +02:00
Perttu Ahola
c89d1cf072 Initial directory structure rework 2012-03-10 17:10:10 +02:00
Perttu Ahola
9c5e422d3a Ban and Auth managers use infostream rather than dstream 2012-03-10 15:49:38 +02:00
Perttu Ahola
06d2bc7fbd dig_immediate=3 instead of 1 means 0 seconds 2012-03-10 11:28:14 +02:00
Perttu Ahola
f9da2c9507 Immediate smoke puff when a normal entity is punched to death 2012-03-10 11:28:14 +02:00
Perttu Ahola
989aba1966 Fix and tune things, add tool "recharge" animation, add dummyball 2012-03-10 11:28:14 +02:00
Perttu Ahola
8db89b8136 LuaEntity armor groups 2012-03-10 11:28:13 +02:00
Perttu Ahola
8c01ad8a9d ClientActiveObject::debugInfoText() 2012-03-10 11:28:13 +02:00
Perttu Ahola
f60a5ec08f Remove header in servermain.cpp to make minetestserver to build 2012-03-10 11:28:13 +02:00
Perttu Ahola
501b8fe743 Damage groups WIP 2012-03-10 11:28:13 +02:00
Perttu Ahola
e9cdb938fe Entity damage system WIP; Remove C++ mobs 2012-03-10 11:28:13 +02:00
Perttu Ahola
f1cb91cd93 Small fix in getHitParams 2012-03-10 11:28:13 +02:00
Perttu Ahola
910186905f Don't draw cracks when digging is impossible 2012-03-10 11:28:13 +02:00
Perttu Ahola
07ed57476f itemgroup.h and ItemGroupList typedef 2012-03-10 11:28:13 +02:00
Perttu Ahola
0b21618a05 Tune group digging time stuff a bit 2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9 Digging time groups WIP 2012-03-10 11:28:12 +02:00
Jeija
f21291211c Improve raillike drawtype 2012-03-10 11:16:45 +02:00
Perttu Ahola
d834d6e074 Handle select errno EINTR properly (not doing this breaks at least many profilers) 2012-03-08 10:03:29 +02:00
Perttu Ahola
11716825fc Move profiler measurements into inside of mutex locking for more useful results 2012-03-07 21:54:18 +02:00
Perttu Ahola
0309021359 Add dedicated_server_step setting 2012-03-07 21:44:53 +02:00
Perttu Ahola
14a71590c3 Merge remote-tracking branch 'jn/random-fixes' 2012-02-28 21:47:15 +02:00
Juhani Numminen
79326e6287 Add descriptions to command line arguments 2012-02-28 21:03:45 +02:00
Perttu Ahola
b7fd3c8669 Add minetest.get_worldpath() for getting location for custom data 2012-02-28 20:41:26 +02:00
Jonathan Neuschäfer
3a89c40e26 mesh: warn only once about render-to-target not being supported 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
ff678d1607 tile: remove redundant warning about failing render-to-target 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
abab3db23d tile: don't duplicate std::string::find_last_of 2012-02-24 23:26:14 +01:00
Jonathan Neuschäfer
496451c164 itemdef: handle the !render-to-target case 2012-02-24 22:37:16 +01:00
Perttu Ahola
993821a924 Tune brightness stuff and fog color 2012-02-06 17:40:48 +02:00
Perttu Ahola
ad5ac22442 Set default maximum viewing range to a bit more than default server send range to make fog work well 2012-02-06 17:34:45 +02:00
Perttu Ahola
94b25685c5 Fix calculating if block is in viewing range; fix fog and default minimum accordingly 2012-02-06 17:27:54 +02:00
Kahrl
88cdd3a363 Players stay in environment even when dead, damage flash and fall damage fixes
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Perttu Ahola
e15de8b70d Modify light values to work a bit better with non-smooth lighting 2012-02-05 12:02:40 +02:00
Perttu Ahola
a1eb2836c0 Set better visual light levels 2012-02-02 16:14:32 +02:00
Giuseppe Bilotta
64af6d3afe Fix some warnings on some compilers
ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
2012-02-02 15:54:20 +02:00
Perttu Ahola
365f7a5bfe Merge remote-tracking branch 'kahrl/hidehud' 2012-02-02 14:35:18 +02:00
Kahrl
796009ef21 Fix server hang when stepping a furnace with a huge dtime 2012-02-02 12:50:11 +02:00
Kahrl
b85b4ede82 Page up/down: don't display the old value, it was a little confusing 2012-02-01 02:37:01 +01:00
Kahrl
2cb96d9d68 Page up and down change the minimum viewing range 2012-02-01 02:24:55 +01:00
Kahrl
78bf92175a Show the top line too when only chat, but not HUD is shown 2012-02-01 01:36:59 +01:00
Kahrl
0c3d39357b F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages 2012-02-01 00:56:30 +01:00
Kahrl
0e8bd531c2 Fix craftresult_is_preview flood in log and remove unnecessary debug output 2012-01-25 20:18:20 +02:00
Perttu Ahola
24b1008d56 Remove unnecessary delays from large data transfer unit test 2012-01-24 12:50:10 +02:00
Perttu Ahola
a4340c330a Set default number of maximum users to 100 instead of 20 2012-01-24 12:02:40 +02:00
Perttu Ahola
2e8e9ee7f5 Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday() 2012-01-24 12:01:59 +02:00
Perttu Ahola
a387c9b95d Fix "illegal escape sequence" in MSVC (actually not illegal) 2012-01-22 22:00:29 +02:00
Kahrl
0a426f3592 Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp: drops -> drop 2012-01-22 17:31:20 +02:00
Kahrl
00bc9a8678 tool and ToolItem apply item aliases 2012-01-22 17:31:20 +02:00
Kahrl
c241902b40 Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted 2012-01-22 17:31:20 +02:00
Kahrl
4799a8f761 cleanup 2012-01-22 17:31:20 +02:00
Kahrl
02b334a679 Create node metadata when placing nodes again 2012-01-22 17:31:20 +02:00
Kahrl
b4dd5d3bd7 Client-side prediction of inventory changes, and some inventory menu fixes 2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22 Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action. 2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
f22c73f501 Fix inventory glitch when connecting as new user 2012-01-14 11:05:24 +01:00
Kahrl
c920df748b Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player). 2012-01-13 12:35:55 +01:00
Kahrl
a58d725569 Tool progress bar tweaking 2012-01-12 08:47:17 +01:00
Kahrl
6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola
6d4bc012f0 Fix key change menu a bit 2012-01-06 19:50:40 +02:00
Perttu Ahola
2f5c28aaf1 ObjectRef:setpos() to move player properly (a bit shortcuttish implementation) 2012-01-06 19:17:44 +02:00
Perttu Ahola
4f2c1e36a1 Implement minetest.register_on_dieplayer() 2012-01-06 00:12:33 +02:00
Perttu Ahola
bc743ca7ce Add missing checks to texture caching 2012-01-04 00:37:46 +02:00
Perttu Ahola
f9d7e399b2 Limit range of ABM timer initial value randomization 2012-01-03 13:49:47 +02:00
Perttu Ahola
3e6f824e6c Use free rather than delete for malloc'd memory 2012-01-02 21:42:33 +02:00
Perttu Ahola
6286c555d4 Initialize ABM timer to random value to spread processing 2012-01-02 21:06:38 +02:00
Perttu Ahola
4630281318 Fix ABM trigger chance being often way too high 2012-01-02 20:26:33 +02:00
Perttu Ahola
cd0019acd2 Fix server sending stuff before textures have been sent 2012-01-02 17:44:00 +02:00
Perttu Ahola
e82a76e438 Mark ObjectRef::get_entity_name() deprecated 2012-01-02 17:33:03 +02:00
Perttu Ahola
ab57fbe4ca Add name field to registered entities 2012-01-02 16:26:40 +02:00
Perttu Ahola
56f55ab1af Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw() 2012-01-02 16:19:52 +02:00
Perttu Ahola
2445cbbbdc Add ObjectRef:get_luaentity() 2012-01-02 16:08:59 +02:00
Perttu Ahola
2b9596fe9b Make text area in message dialog a bit larger 2012-01-02 13:34:24 +02:00
Perttu Ahola
0e1f448b61 Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
Perttu Ahola
ff82b95800 ObjectRef:get_entity_name() and fixing of comments in default/init.lua 2012-01-02 13:12:56 +02:00
Perttu Ahola
49b7055cb3 Make add_entity return a reference to added entity (or nil) 2012-01-02 12:48:25 +02:00
Perttu Ahola
e48ccd7943 Add ObjectRef:get_inventory() and add stuff to documentation comments 2012-01-02 02:59:14 +02:00
Perttu Ahola
6be5441176 Working implementation of experimental:luafurnace 2012-01-02 02:59:14 +02:00
Perttu Ahola
d5ba7ebaf0 Random fixes to InvRef related stuff and a broken luafurnace 2012-01-02 02:59:14 +02:00
Perttu Ahola
270a482740 Add InvRef:get_list() and InvRef:set_list() and fix some things (untested) 2012-01-02 02:59:14 +02:00
Perttu Ahola
e0b4890794 Add minetest.get_inventory(location), untested 2012-01-02 02:57:14 +02:00
Perttu Ahola
247e8b6e5d A small robustness addition to ItemStack 2012-01-02 01:49:38 +02:00
Perttu Ahola
b760e2ba23 Rename InvStack to ItemStack 2012-01-02 01:49:38 +02:00
Perttu Ahola
103173fc9b Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
Perttu Ahola
81d3485109 Fix segfault when generating stuff on world boundaries 2012-01-01 21:01:55 +02:00
Perttu Ahola
7b7b68cdab Correctly pop stuff from the Lua stack in script_load() 2011-12-31 14:41:57 +02:00
Giuseppe Bilotta
135a65e200 Add virtual destructors to abstract classes
IRespawnInitiator and InventoryActions are abstract classes, but they
were missing a virtual destructor. Define it, even if it does nothing
and its absence most likely makes no difference other tha causing
warnings during compile.
2011-12-28 20:50:21 +02:00
Perttu Ahola
123529e5eb Fix mirrored sign texture 2011-12-28 18:29:33 +02:00
Perttu Ahola
1c15f53318 Add EnvRef:get_objects_inside_radius(pos, radius) 2011-12-28 18:18:08 +02:00
Perttu Ahola
7937813c98 Add get_look_dir(), get_look_pitch() and get_look_yaw() for players 2011-12-28 17:34:07 +02:00
Perttu Ahola
ad4040d982 Fix minetest.env:get_player_by_name(nil) causing segfault and similar things 2011-12-28 16:25:29 +02:00
Perttu Ahola
69579306dd Extend load screen maximum time 2011-12-11 16:52:19 +02:00
Perttu Ahola
bd21f00f0a Add minetest.get_modpath(modname) 2011-12-11 16:49:40 +02:00
Perttu Ahola
abd106bacb Enforce modname naming convention 2011-12-04 18:26:05 +02:00
Perttu Ahola
008de2fb8f Delete unknown LuaEntities when punched 2011-12-04 16:25:27 +02:00
Perttu Ahola
ea36951bc4 Rename EnvRef:add_luaentity to EnvRef:add_entity 2011-12-04 16:08:37 +02:00
Perttu Ahola
09c48b60bd Add EnvRef:get_node_light(pos, timeofday) 2011-12-04 15:55:37 +02:00
Perttu Ahola
4cc117ddf6 Properly use time_from_last_punch for limiting PvP punch damage 2011-12-04 14:43:01 +02:00
Kahrl
ceaf8edade Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
2011-12-04 13:27:30 +02:00
Perttu Ahola
520200d597 Check symlinks with stat() to know if they are directories or not 2011-12-04 13:02:00 +02:00
Perttu Ahola
ab67985d21 Add support for unix filesystems which yield DT_UNKNOWN in dirent->d_type, falling back on stat(). 2011-12-04 12:49:58 +02:00
Perttu Ahola
bc5cc638fc Fix player not dying when beated to death by other player 2011-12-04 03:56:22 +02:00
Perttu Ahola
bff8be8b76 Fix getting two old-style minerals per digged node 2011-12-04 03:47:55 +02:00
Perttu Ahola
3e95b8a158 Determine light_propagates from paramtype 2011-12-04 03:45:02 +02:00
Perttu Ahola
6145a135bd Make ToolItem and MaterialItem to convert names by aliases at creation time too (necessary for eg. crafting) 2011-12-04 02:12:45 +02:00
Perttu Ahola
4ad8891e05 Convert CraftItems directly to the name pointed by alias; necessary due to lua definition table 2011-12-04 01:16:22 +02:00
Perttu Ahola
3a689a5c4f Don't initialize ItemCAOs with stick.png 2011-12-04 00:45:12 +02:00
Perttu Ahola
44e36d9aad Fix craftitem aliases 2011-12-04 00:44:29 +02:00
Perttu Ahola
829c632511 Craftitem aliases 2011-12-04 00:39:20 +02:00
Perttu Ahola
8730dfb1f9 Fix log message in tooldef.cpp 2011-12-04 00:35:08 +02:00
Perttu Ahola
6764365994 Modify a commit in tooldef.cpp and nodedef.cpp 2011-12-04 00:33:05 +02:00
Perttu Ahola
8addbc9655 Tool aliases 2011-12-04 00:22:34 +02:00
Perttu Ahola
658d1a7235 Add serialization for node aliases to let client show inventory images correctly 2011-12-04 00:07:02 +02:00
Perttu Ahola
4b00d4d9d2 Node definition aliases 2011-12-03 23:50:31 +02:00
Perttu Ahola
1fe5c58d56 Rename cookresult_item to cookresult_itemstring 2011-12-03 18:45:04 +02:00
Perttu Ahola
f23616acaf add EnvRef:get_node_or_nil() 2011-12-03 18:37:50 +02:00
Perttu Ahola
7d37913ea4 Add ABM required neighbor check 2011-12-03 18:18:59 +02:00
Perttu Ahola
d566ffaa5f Allow digging unknown nodes 2011-12-03 13:56:39 +02:00
Perttu Ahola
d06d7cb9a4 Show infotext for unknown nodes 2011-12-03 13:51:16 +02:00
Perttu Ahola
e494b5d422 Show infotext for unknown items placed on ground 2011-12-03 13:46:19 +02:00
Perttu Ahola
871e6c0c73 On SIGINT in main menu, don't connect before shutting down 2011-12-03 12:02:27 +02:00
Kahrl
392485aa45 inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
Kahrl
275a348b75 Do not broadcast an empty chat message when someone tries to log in with the wrong password 2011-12-03 11:47:19 +02:00
Kahrl
189689716c Notify player whose password is being changed 2011-12-03 11:47:19 +02:00
Perttu Ahola
746b960c0d Note about debug.txt in error message dialog when mod fails to load 2011-12-03 11:44:47 +02:00
Perttu Ahola
760416b81f Change naming convention to be modname:* instead of modname_* (sorry modders!) 2011-12-03 11:41:52 +02:00
Perttu Ahola
c6dd75ccfb Add usermods/ to mod search paths and print out the paths at server startup 2011-12-03 03:43:20 +02:00
Perttu Ahola
6b2023dc3e Properly handle mod name conflicts 2011-12-03 03:32:30 +02:00
Perttu Ahola
2f4a92d701 Better mod loading error handling 2011-12-03 03:23:14 +02:00
Perttu Ahola
324c544922 Add world/mods to mod search path 2011-12-03 02:55:54 +02:00
Perttu Ahola
d96cd236f3 Enforced mod global naming convention and better error reporting 2011-12-03 02:45:55 +02:00
Perttu Ahola
581f950e10 Fix script error reporting a bit 2011-12-02 22:49:54 +02:00
Perttu Ahola
9344816bd6 Fix ActiveObject creation for fast player respawns 2011-12-02 17:30:22 +02:00
Perttu Ahola
67c21fc42f Fix sending of player hp (was sent all the time) 2011-12-02 17:19:42 +02:00
Perttu Ahola
ec1859b095 Show bare hand when no item is selected 2011-12-02 15:20:42 +02:00
Perttu Ahola
b9e8e20c9c Script-defined creative inventory 2011-12-02 12:43:57 +02:00
Perttu Ahola
932988af46 Rename "build" privilege to "interact" (backwards-compatibly, of course) 2011-12-02 12:18:19 +02:00
Perttu Ahola
69bc9224db Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft" 2011-12-02 12:12:07 +02:00
Perttu Ahola
a17efe6e8f Remove obsolete createPickedUpItem() 2011-12-02 11:54:23 +02:00
Perttu Ahola
e8b0722137 Add time_from_last_punch to Lua API 2011-12-02 11:51:41 +02:00
Mark Holmquist
a465fd5b99 + middle-click now empties the inventory slot properly 2011-12-02 11:31:10 +02:00
Perttu Ahola
9af0142a36 Add enable_pvp setting 2011-12-02 11:25:47 +02:00
Perttu Ahola
34fd47887e Make unlimited player transfer distance configurable 2011-12-02 11:22:09 +02:00
Perttu Ahola
2dc9a0c724 Fix player double damage 2011-12-02 11:16:51 +02:00
Perttu Ahola
c357985135 Make hitting players make a visual damage flash to the player texture and the screen of the local player 2011-12-02 10:57:40 +02:00
Perttu Ahola
ae2b7f9523 Don't hide players in pitch black (like oerkkis) 2011-12-02 10:45:43 +02:00
Perttu Ahola
5344dec760 Move ServerRemotePlayer to a separate file 2011-12-02 10:44:20 +02:00
Perttu Ahola
dc05b106f2 Fix the previous commit 2011-12-02 02:04:25 +02:00
Perttu Ahola
a416cf7c45 Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_list 2011-12-02 02:01:46 +02:00
Perttu Ahola
09010410cf Print out PROTOCOL_VERSIONs if server is incompatible with client 2011-12-02 01:24:54 +02:00
Perttu Ahola
f8bbecebf5 Higher default map save and unload interval 2011-12-02 01:20:54 +02:00
Perttu Ahola
9d67037570 Don't send objects or map data before definitions have been sent 2011-12-02 01:18:25 +02:00
Perttu Ahola
e4daa4c065 Make players be again visible from a long distance 2011-12-02 01:08:14 +02:00
Perttu Ahola
08a10b8a6a Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore) 2011-12-01 23:55:57 +02:00
Perttu Ahola
af32240545 Players are more like objects + related stuff 2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
Perttu Ahola
9dcfa882b1 Fix non-fancy leaves not making faces with water 2011-12-01 14:48:52 +02:00
Perttu Ahola
cb589b1f99 Make non-fancy leaf texture to go in texture atlas too 2011-12-01 14:12:47 +02:00
Perttu Ahola
e6e3eef0ef Add ServerActiveObject::removingFromEnvironment() 2011-12-01 13:22:33 +02:00
Perttu Ahola
0e113a4c81 Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1) it was not used, 2) if it will be used, it won't need to do that anymore 2011-12-01 13:01:37 +02:00
Perttu Ahola
1da3a8e24b Fix getTextureRaw to always return an image that is not in the texture atlas and fix plain "^[forcesingle" handling 2011-12-01 13:00:27 +02:00
Perttu Ahola
3509714951 Fix loading of legacy MaterialItems (was loaded as a quite random type) 2011-12-01 12:50:32 +02:00
Perttu Ahola
146be1f0b6 Fix texture atlas not being created correctly 2011-12-01 12:43:17 +02:00
Kahrl
2ca00fa585 Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message. 2011-12-01 12:06:39 +02:00
Kahrl
1901158b3e Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version. 2011-12-01 11:56:06 +02:00
Perttu Ahola
f4272ccf8f Enable simple drag and drop in inventory 2011-12-01 11:32:51 +02:00
Perttu Ahola
4196b0d341 Inventory move-to-slot hilighting 2011-12-01 11:25:55 +02:00
Giuseppe Bilotta
aab50cd2cc Fix conditional bug in inventory
A spurious semicolon after the conditional checking for the drop count
to be not higher than the owned count caused the subsequent
    count = getCount()
to be always executed. Fix by removing the extra semicolon.
2011-12-01 10:41:24 +02:00
Giuseppe Bilotta
96c30452f9 Fix structs being declared as classes
Some compilers complain when a class is declared as a struct or vice
versa. Fix by making sure that the correct tag is used both in
declaration and definition.
2011-12-01 10:39:47 +02:00
Perttu Ahola
b6539399f4 Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly) 2011-12-01 02:41:52 +02:00
Perttu Ahola
8b8ef8acc0 Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers 2011-12-01 01:58:31 +02:00
Perttu Ahola
d8d6d0dc95 Do not assert if count becomes larger than getStackMax() in InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate. 2011-12-01 00:07:21 +02:00
Perttu Ahola
f6c6c4f917 Load count 0 in itemstring as 1 2011-12-01 00:04:21 +02:00
Perttu Ahola
1b61ca412b ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_get_list 2011-11-30 23:38:18 +02:00
Perttu Ahola
cd563473fa Add ObjectRef:punch and ObjectRef:right_click to Lua API 2011-11-30 20:54:54 +02:00
Perttu Ahola
a244e367ea Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in API 2011-11-30 20:36:07 +02:00