Commit Graph

159 Commits

Author SHA1 Message Date
Wuzzy
2cc518dcaf Show itemstring as tooltip if no item description 2017-03-18 12:36:28 +01:00
Loic Blot
2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
adelcoding1
6de83a2756 FormSpec: Add position and anchor elements (#5284) 2017-03-04 10:46:55 +01:00
rubenwardy
f2f9a92351 Add per-stack descriptions using ItemStack Metadata 2017-02-04 22:07:55 +00:00
Ner'zhul
8e7449e092 Environment & IGameDef code refactoring (#4985)
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
  * Move ITextureSource* IGameDef::getTextureSource() to Client only.
  * Also move ITextureSource *IGameDef::tsrc() helper
  * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
  * drop unused emerge() call
  * cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
2017-01-09 20:39:22 +01:00
sfan5
bdf8f85493 Limit drawing rect of selected item to viewport size (fixes #4341) 2016-12-20 14:29:12 +01:00
lisacvuk
8a1a9fdc24 Fixed tooltips not resizing with \n (#4766)
* Fixed tooltips not resizing with \n

* Fixed it for 1.8.4 too.

* Fixed not working with Freetype disabled.

* Modified it to use Zeno-'s solution.
2016-11-11 21:16:34 +10:00
rubenwardy
067766eec2 Fix backwards compatibility issue introduced by close_on_enter 2016-10-08 18:58:28 +02:00
rubenwardy
077b6cfa21 Formspec: Add container[] and container_end[] elements 2016-10-03 01:53:13 +01:00
rubenwardy
78ff5c1936 Fix background formspec elements from interfering with each other
Fixes #4397
2016-08-29 01:15:31 +01:00
rubenwardy
e10fee0001 Allow fields to choose whether they close on enter press 2016-08-27 13:05:01 +01:00
rubenwardy
4330c63ea4 Submit name of field on enter key press 2016-08-27 13:02:45 +01:00
est31
2060fd9cbe Initial Gamepad support
Adds initial ingame gamepad support to minetest.

Full Formspec support is not implemented yet and
can be added by a later change.
2016-06-03 19:42:57 +02:00
Ekdohibs
14ef2b445a Add colored text (not only colored chat).
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
2016-05-31 17:34:29 +02:00
Craig Robbins
22f78ea38e Fix irrlicht version checking macro for tooltip_height calculation 2016-05-24 00:27:11 +10:00
Craig Robbins
88acda0256 Fix tooltip height for versions of irrlicht < 1.8.2
Version 1.8.2 of irrlicht changed the way that IGUIStaticText::getTextHeight() works and since that release properly deals with newlines.

From irrlicht changes.txt for 1.8.2, "IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set."
2016-05-21 00:26:04 +10:00
Ekdohibs
4d9dbceb39 Run unescape_enriched *after* unescape_string.
Doing it the other way round was a mistake, since it breaks
minetest.formspec_escape with escape sequences that contain
special characters.
2016-05-07 08:33:21 +02:00
Ekdohibs
d5c3db9c41 Make dropdowns show the string that was their argument.
This makes it work even if it contains escape sequences,
which didn't work before.
2016-05-07 08:33:21 +02:00
Ekdohibs
48939df9a5 Escape more strings: formspecs, item descriptions, infotexts...
Also, change the escape character to the more standard \x1b
Thus, it can be used in the future for translation or colored text,
for example.
2016-04-24 03:54:11 +10:00
Xunto
21079cc8eb Fix bug that was leading to oversized tooltips containing multiline text when it have multiple lines 2016-04-23 21:12:53 +10:00
ShadowNinja
93887043d9 Clean up Strfnd
Changes:
  * Fix indentation.
  * Pass strings by const reference.
  * Merge Strfnd and WStrfnd into one class instead of copying them.
  * Remove trailing spaces.
  * Fix variable names.
  * Move to util.
  * Other miscellaneous style fixes.
2016-03-19 21:27:57 -04:00
RealBadAngel
c17c40a0f5 Formspec: fix broken irrlicht 1.7 build
Fixes #3701.
2016-02-13 22:19:01 +01:00
RealBadAngel
5ca48a35a6 Formspec: recreate item_image_button pressed state for its image and label 2016-02-13 02:35:52 +01:00
RealBadAngel
baa7c8f8ad FormSpec: Add StaticTextSpec and superimpose over item image buttons 2016-02-09 03:03:55 -05:00
est31
16c7008771 small drawItemStack cleanup
-> Replace the three bool params with an enum
-> Add struct for the static content, leads to less repetition
-> cache enable_animations setting
2016-02-08 00:35:24 +01:00
RealBadAngel
6cd2b3b445 Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
BlockMen
36855522a5 Fix scrollbars 2015-11-12 17:38:15 +01:00
ShadowNinja
96cc5b34fe Use warningstream for log messages with WARNING
Remove DTIME macro and its uses, too
2015-10-14 01:36:48 -04:00
est31
41d896d5c2 Clear list rings when loading a new formspec
Fixes a bug where the old list ring remained when a new formspec
was displayed over the old one. This created the list-ring of the new formspec
to be partly ignored.

Thanks to @VanessaE to report the bug, and @DonBatman to produce the code that
exposed it.
2015-10-10 17:10:52 +02:00
David Jones
34b7a147dc Change i++ to ++i 2015-08-25 18:33:52 -04:00
Kahrl
6c0c27f662 Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind) 2015-08-10 08:41:45 +02:00
est31
2c1fd29884 Add MoveSomewhere inventory action
Improve shift+click experience
2015-06-23 20:18:41 +02:00
est31
ea1b17b88f Don't print an error for valid listring[] formspec 2015-06-18 04:25:11 +02:00
est31
7a90b31b30 GUIFormSpecMenu::OnEvent code style update and small refactor
* Make method (more) consistent with current code stlye
* Move index into loop constructor after @rubenwardy's suggestion
* Cache inv_s->getList(s.listname), which removes a possibly bad scenario
of inv_s being null.
* Properly check for validity
2015-06-16 20:33:07 +02:00
est31
c977fbd928 Add list-rings
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
Ilya Zhuravlev
b6387b4e0f Use utf-8 in formspecs 2015-06-13 19:49:55 +02:00
est31
617a3d426f Make split method static 2015-06-01 17:04:21 +02:00
kwolekr
da34a2b33e Replace instances of std::map<std::string, std::string> with StringMap
Also, clean up surrounding code style
Replace by-value parameter passing with const refs when possible
Fix post-increment of iterators
2015-05-19 16:10:49 -04:00
Craig Robbins
9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
kwolekr
ddf96c7a17 Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
Aaron Suen
6d61375cc7 Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
Craig Robbins
de6d5ce2cd Disable double-click -> ESC translation for main menu 2015-03-14 23:41:42 +10:00
est31
140245a76f Unescape tooltip texts
Previously, tooltips didn't unescape escaped formspec texts.
Item descriptions that trigger tooltips like inside inventories or for item_image_button
don't need to get unescaped, as they don't get set using formspec, but from lua.
2015-03-11 14:33:07 +01:00
Craig Robbins
e74b8da54e Stop formspecs closing with double-click in empty area
Behaviour on Android remains the same until other alternatives can be devised (if possible)

See #2425 (and the many other -- now closed -- issues reporting this feature as a bug)
2015-03-09 12:42:25 +10:00
Craig Robbins
ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Loic Blot
0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
Loic Blot
5a5854ea9d Move hex.h to util/ 2015-02-21 14:32:35 +01:00
ngosang
dd2bb950be Fix Exit to OS button focus in Pause Menu 2015-02-10 21:23:16 +10:00
ShadowNinja
9e2a9b55e1 Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
onkrot
0fd1ee0380 Performance fixes. 2015-01-13 23:48:56 +10:00