Commit Graph

228 Commits

Author SHA1 Message Date
ANAND
c4578aefe7 PlayerSAO::setHP - Don't call on_hpchange callbacks if HP hasn't changed 2019-04-29 14:08:34 +02:00
sofar
b839a6dd54 Force send a mapblock to a player (#8140)
* Force send a mapblock to a player.

Send a single mapblock to a specific remote player.

This is badly needed for mods and games where players are teleported
into terrain which may be not generated, loaded, or modified
significantly since the last player visit.

In all these cases, the player currently ends up in void, air, or
inside blocks which not only looks bad, but has the effect that the
player might end up falling and then the server needs to correct for
the player position again later, which is a hack.

The best solution is to send at least the single mapblock that the
player will be teleported to. I've tested this with ITB which does this
all the time, and I can see it functioning as expected (it even shows
a half loaded entry hallway, as the further blocks aren't loaded yet).

The parameter is a blockpos (table of x, y, z), not a regular pos.

The function may return false if the call failed. This is most likely
due to the target position not being generated or emerged yet, or
another internal failure, such as the player not being initialized.

* Always send mapblock on teleport or respawn.

This avoids the need for mods to send a mapblock on teleport or
respawn, since any call to `player:set_pos()` will pass this code.
2019-04-28 00:42:13 +01:00
ANAND
d0f0ceaf66 Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264) 2019-04-27 12:45:20 +02:00
paramat
38b94f248a Attend to review, re-arrange blank lines, update lua_api.txt 2019-04-14 22:21:51 +01:00
Pedro Gimeno
12a63021d0 Fix regression in automatic_face_movement_max_rotation_per_sec
Values <= 0 should make the yaw change instant. This worked in 0.4.16 but was broken in 089f594582.

Per bug report by oil_boi_minetest on IRC.
2019-04-14 22:21:51 +01:00
Paul Ouellette
22ad820aa4 Add node field to PlayerHPChangeReason table (#8368) 2019-04-11 20:45:39 +01:00
Wuzzy
88c68ce8ec Don't regain breath while in ignore node (#8218)
* Don't regain breath while in ignore node

Fixes #8217
2019-02-15 12:22:30 +01:00
SmallJoker
ffb17f1c9a Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
2019-02-10 23:03:26 +00:00
SmallJoker
bba4563d89 Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
2019-01-03 17:04:26 +01:00
SmallJoker
67049eba3c Fix entity rotation in existing worlds (#7989) 2018-12-23 23:22:27 +00:00
CoderForTheBetter
8cc75c053f Fix player rotations (#7941) 2018-12-05 09:28:09 +01:00
CoderForTheBetter
faa358e797 Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
2018-11-28 09:38:50 +01:00
SmallJoker
ee63b94f2c Prevent objects from colliding with own child attachments (#7610)
Also, use a better distance calculation for 'collide with objects'.
Fixes the issue of a vehicle occasionally colliding with its own driver,
causing one of the velocity components to be set to zero.
2018-08-05 21:28:41 +01:00
SmallJoker
f3997025fd Smoothed yaw rotation for objects (#6825) 2018-08-02 23:25:37 +01:00
lhofhansl
94cd2bfeac Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
SmallJoker
a1598e1b83 Fix segfault in player migration and crash in log_deprecated
Makes log_deprecated work when triggered from no function
2018-05-14 21:19:52 +02:00
SmallJoker
ba91624d8c
Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
Paramat
28813702d6
FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
In the client, raise lower limit from 30 to 45 degrees, to avoid server
seeing this as a zoom and loading world beyond the server-set limit.
Add minimum in settingtypes.txt and enforce lower limit when set using
minetest.conf.

In the server, distrust the client-sent FOV if below the heuristic zoom
threshold and use the player object property 'zoom_fov' to check it, to
protect against hacked clients.
2018-04-15 21:56:05 +01:00
Vitaliy
460b375cad Fix SAOM (#7200)
* Bugfix
2018-04-06 16:33:43 +02:00
Loïc Blot
67a4cb7d8a Fix various clang-tidy reported performance-type-promotion-in-math-fn 2018-04-03 18:16:17 +02:00
Vitaliy
528908a4c3 Optimize entity-entity collision (#6587)
* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
2018-04-03 08:23:46 +02:00
stujones11
821e3f7072 Optional alpha channel support for entities 2018-03-29 14:53:12 +01:00
Loic Blot
0396717256
Fix a warning introduced by c5b4e54174 2018-03-29 13:54:44 +02:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
paramat
359a940dde SAO limits: Allow SAOs to exist outside the set 'mapgen limit' 2018-02-26 17:21:45 +00:00
sfan5
cf0bcebc76 Refine movement anticheat again (#7004)
* Account for walking speed in vertical dir
* Avoid undefined behaviour due to division-by-zero
2018-02-02 23:34:09 +01:00
sfan5
de2c40c8fc Apply physics overrides correctly during anticheat calculations (#6970) 2018-01-28 10:21:21 +01:00
paramat
f470cb7270 Zoom: Set zoom FOV per-player using a player object property
Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.

Needed due to zoom now loading and/or generating distant world
according to zoom FOV.

Update object properties serialisation version to 3.
2017-12-04 02:25:10 +00:00
SmallJoker
089f594582 CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
'automatic_face_movement_max_rotation_per_sec'.
Rotate towards the smaller angle.
2017-12-01 05:36:49 +00:00
paramat
a0c8c05242 PlayerSAO damage: Update to cope with variable player heights
Nearby codestyle cleanup.
2017-11-14 00:38:36 +00:00
paramat
4c40e0775c Player eye height: Make this a settable player object property 2017-11-06 12:54:00 +00:00
Loïc Blot
be10c0893e Make Player::peer_id server-side only and add getters and setters (#6478)
* Make Player::peer_id server-side only and add getters and setters

Player::peer_id has no sense client side, move it to server, make it private and add setter and getter
Also add some PEER_ID_INEXISTENT instead of harcoded 0
2017-09-30 12:00:05 +02:00
Loïc Blot
ad7daf7b52 Add session_t typedef + remove unused functions (#6470)
* Add session_t typedef + remove unused functions

u16 peer_id is used everywhere, to be more consistent and permit some evolutions on this type in the future (i'm working on a PoC), uniformize u16 peer_id to SessionId peer_id
2017-09-27 19:47:36 +02:00
sfan5
04839f233f ServerEnv: Clean up object lifecycle handling (#6414)
* ServerEnv: Clean up object lifecycle handling
2017-09-15 12:19:01 +02:00
SmallJoker
edbc533414 Customizeable max breath for players (#6411)
* Customizeable maximal breath for players
2017-09-15 12:18:47 +02:00
sapier
bf403b923a Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
* Fix animation frame_speed and blend loosing precision due to incorrect data type
Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
2017-09-01 11:15:12 +02:00
paramat
561a01cc2a Zoom: Move enabling zoom to a new player object property
Default enabled for no change in default behaviour.
Remove 'zoom' privilege.
2017-08-30 19:39:05 +01:00
stujones11
ac4884c3d6 Make entity selection and collision boxes independently settable (#6218)
* Make entity selection and collision boxes independently settable
2017-08-24 10:01:16 +02:00
SmallJoker
f7d50a8078 Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players
This allows modders to configure the maximal HP per player

* Statbars: Downscale bar to full 20 HP when exceeding this value
Add default max HP for players and breath constants to builtin
Document the constants

* Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
2017-08-23 22:32:10 +02:00
stujones11
d01b65abeb Do not add base position to player selection box (#6241) 2017-08-23 14:18:44 +02:00
Loïc Blot
ae9b5e0098 Modernize code: very last fixes (#6290)
Last modernization fixes
2017-08-20 19:37:29 +02:00
Loïc Blot
13e995b811 Modernize src/c* src/d* and src/e* files (#6263)
* Modernize src/c* src/d* and src/e* files

* default operator
* redundant init
* delete default constructors on CraftDefinition childs (never used)
* fix some missing init values
* const ref fix reported by clang-tidy
* ranged-based for loops
* simple conditions & returns
* empty stl function instead of size
* emplace_back stl function instead of push_back + construct temp obj
* auto for some iterators
* code style fixes
* c++ stl headers instead of C stl headers (stdio.h -> cstdio)
2017-08-17 23:02:50 +02:00
paramat
3d0e8a691f Step height: Add as a player object property
Add settable player step height using the existing object property.
Breaks compatibility with old clients, add to protocol version 35.
2017-08-09 11:06:22 +01:00
Loïc Blot
550c0404a8 Add LuaEntity on_death callback (#6177)
Add LuaEntity on_death callback

This fixes #5474
2017-07-27 11:32:35 +02:00
TeTpaAka
49920cfe8d Player collisionbox: Make settable
Breaks compatibility with old clients.
2017-07-21 02:03:22 +01:00
Dániel Juhász
3caad3f3c9 Expose getPointedThing to Lua
This commit introduces Raycast, a Lua user object, which can be
used to perform a raycast on the map. The ray is continuable, so one can
also get hidden nodes (for example to see trough glass).
2017-07-07 22:28:23 +01:00
Loïc Blot
76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions

C++11 introduced the possibility to define the default values directly in class definitions, do it on current code

Also remove some unused attributes

* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed

* More constructor cleanups + some variables removal

* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused & empty debug_stacks_init
* remove unused & empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
2017-06-16 11:25:52 +02:00
Loïc Blot
a98baef5e4 C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) 2017-06-04 21:00:04 +02:00
Loïc Blot
c6d5441105 Properly remove SAO when worldedges are overtaken (#5889)
* LuaEntitySAO: Remove beyond outermost mapchunk edges

Based on a commit by, and with help from, nerzhul.
Add 2 functions to class Mapgen:
A function to calculate actual mapgen edges, called from the Mapgen constructor.
A function called indirectly from content_sao.cpp per entity step to check SAO
position is within mapgen edges.

* Calculate borders from params not mapgen, which is not available everytime
2017-06-03 19:57:02 +02:00
paramat
da88a18676 Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
2017-05-09 03:52:28 +01:00