Commit Graph

5807 Commits

Author SHA1 Message Date
Hugo Locurcio
f45ba78a72
Allow relative directories for screenshot_path, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.

In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
Pierre-Yves Rollo
0eb3072819
Hypertext: Fix hovercolor not working in global tag (#9582) 2020-04-05 15:04:41 +02:00
SmallJoker
d5c4412536
Revert collision tweaks #9365 and #9327 (#9591)
This reverts commit df74d369a3.
This reverts commit 908e762479.

Restores the original collision detection bugs to release 5.2.0 prior the large collision detection fix.
2020-04-04 21:27:23 +02:00
Pierre-Yves Rollo
86a0e991ef
Fix cursor still visible after closing formspec while on HyperText (#9583) 2020-04-04 16:17:15 +02:00
LNJ
307d7376cf
Fix 'the the' typos in comments (#9554) 2020-04-04 15:52:41 +02:00
updatepo.sh
6940e5a191 Update minetest.conf.example, settings_translation_file.cpp 2020-04-03 23:19:36 +02:00
Elias Åström
3d6b55d3e9
Fix texture distortion for flowing liquids (#9561)
Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level.  This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes.  This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
2020-04-02 19:24:35 +02:00
DS
d7825bca1b
Fix GUI element click-through by changing visibility (#9534)
This adds a vector that holds pointers to elements that should only be visible while being drawn.

In the guifsmenu's draw func, all elements in this vector are made visible and invisible again. Apart from there, they are always invisible. (Well they are still visible before the first drawn, does this matter? If yes, it could be fixed easily with some lines of code everywhere.)
2020-03-31 18:34:42 +01:00
ANAND
13b228513e
Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
sfan5
04961491c1 Fix crash on wielditem/item entities
bug was introduced in f3032a637c
2020-03-28 12:56:48 +01:00
Pierre-Yves Rollo
49a558574f
Hypertext: Fix alignment tags adding unwanted newlines (#9548) 2020-03-26 19:56:35 +01:00
SmallJoker
a0998754a7
Connection: Fix deadlock in debug mode (#9550) 2020-03-26 19:13:50 +01:00
Danila Shutov
f3032a637c
Fix incorrect light updates for wielditem and item visuals (#9540)
An alternative to #9537
2020-03-23 21:57:44 +01:00
Wuzzy
625b100593
Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
Danila Shutov
5c1b72544a
Fix entity lighting (#9514)
fixes #9482
2020-03-16 22:58:13 +01:00
sfan5
5a31d56c9f Fix mouse events sent to wrong GUI elements when dragging 2020-03-16 22:57:10 +01:00
v-rob
13ad8e2a09
Formspecs: Add starting frame to animated_image (#9411) 2020-03-16 22:56:48 +01:00
SmallJoker
766d160ffb guiHyperText: Fix blinky cursor on link hover (#9392)
Change legacy size/position calculations to 'textarea'
2020-03-11 19:09:50 +01:00
HybridDog
fd4daefb29
minetest.get_content_id: error if the node does not exist (#9458)
If a mod creator makes a typing mistake, this function now causes an error instead of returning the id of "ignore".
2020-03-11 16:25:14 +01:00
DS
b42493fb4c
Fix memory leak in GUIHyperText (#9489) 2020-03-10 20:32:38 +01:00
sfan5
7a7bfdca7c
minetest,get_connected_players: Return empty table at load time (#9493) 2020-03-10 20:32:04 +01:00
SmallJoker
7da4f9ef20
GUIFormSpecMenu: Remove field_close_on_enter warning (#9501) 2020-03-10 20:30:55 +01:00
Nicolas Abril
30d795b4b2
Remove unnecessary checks before delete (#9500)
Co-authored-by: Nicolas Abril <nicolasabril@alunos.utfpr.edu.br>
2020-03-10 20:30:42 +01:00
Maksim
0cb34ce158
Fix 2 log messages when player joined to game (#9477) 2020-03-08 18:24:32 +01:00
Jean-Patrick Guerrero
c49575ef97
Improve arm physics (#9485) 2020-03-08 18:21:55 +01:00
Jordan Snelling
b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
SmallJoker
23c907befe Workaround for get_player_information
'-1' as value is handled as an error. If there are no RTT updates upon fast connect, set_player_information returned nil.
2020-03-08 13:21:15 +01:00
Jean-Patrick Guerrero
0e88176db8
GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw conversion (#9437)
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
2020-03-07 14:01:11 +01:00
sfan5
9ca0b3739c
Fix memory leak in protocol 38 set_sky 2020-03-05 22:36:21 +01:00
sfan5
db95ff2286 Fix linking failures when compiled with Clang 9 2020-03-05 22:05:18 +01:00
sfan5
e774d8ca2f Fixes around ServerActiveObject on_punch handling 2020-03-05 22:04:23 +01:00
sfan5
ef09e8a4d6 Fix code style to make clang-format happy 2020-03-05 20:55:29 +01:00
Jordach
946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
Wuzzy
580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
sfan5
6d8e2d2483 Fix core.get_player_by_name() returning unusable ObjectRef
Followup to the previous commit.
2020-03-03 21:21:41 +01:00
sfan5
1761d7d0f8 Fix core.get_connected_players() returning unusable ObjectRefs
This bug is only exposed by 91eef646a5
independent of the move of get_connected_players from Lua to C++.
Previously, there would be a small time window where the SAO had
its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was
still linked to the SAO, resulting in an ObjectRef that crashed
on certain function calls (#9387).
2020-03-03 21:21:41 +01:00
v-rob
7dffd08c1a
Add multiple element selection to style and style_type (#9380) 2020-03-01 14:39:57 +00:00
DS
0c08f948d7
GUIInventoryList: fix dropping items when clicking outside of formspec window (#9422) 2020-02-26 12:18:05 +01:00
Warr1024
244121b964
Allow texture modifiers in hotbar textures. (#9271) 2020-02-26 10:26:24 +01:00
sfan5
e2fc93022b Fix potential problem with core.get_connected_players() 2020-02-25 16:08:47 +01:00
sfan5
0b8d3f99a5 Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
sfan5
c657fb343f Refactor Script API's log_deprecated 2020-02-23 22:24:12 +01:00
sfan5
4da057cc49 Script API: Document ObjectRef handling in a comment 2020-02-23 22:24:12 +01:00
SmallJoker
e8a8185d24
Settings: Fix game minetest.conf flags overriding defaults (#9404)
The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags.

* Fix set_mapgen_setting
2020-02-17 19:26:32 +01:00
Danila Shutov
6958071f49
Basic model shading (#9374) 2020-02-16 20:37:28 +01:00
Hugues Ross
7ce21788f8
Add animated_image[] formspec element (#9258) 2020-02-15 15:33:18 +00:00
SmallJoker
ee7d357602
Key settings: Clear with escape (#8282)
Key ESCAPE -> Cancel change
Key DELETE -> Remove entry
2020-02-14 20:36:58 +01:00
Wuzzy
ac5f53e364 Fix param2 set to 240 if liquid source was renewed 2020-02-13 20:38:13 +01:00
TheTermos
df74d369a3
Collision detection tweak #2 (#9365) 2020-02-13 20:13:07 +01:00
Paramat
c2f48eab4d
Display an error when a noise parameter has too many octaves (#9394)
Display an error and throw exception when one or more octaves of
a noise has spread < 1, causing random looking broken noise.
2020-02-12 23:15:07 +00:00