Commit Graph

270 Commits

Author SHA1 Message Date
RealBadAngel
dae03382bf Optimize shaders code. Add settings at compile time. 2013-12-09 13:28:50 +01:00
ShadowNinja
96f753a108 Fix paralax occlusion setting 2013-12-06 22:42:09 -05:00
RealBadAngel
2330267d22 Shaders rework. 2013-12-03 18:55:25 +01:00
Kahrl
8bc7ea61b9 Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
proller
cfe6eaa66b Use cached "weather" setting 2013-09-17 02:57:36 +04:00
proller
62bc5331aa Fog depend on humidity 2013-09-17 02:43:24 +04:00
Kahrl
3c4734d69a Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].

Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).

Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
sapier
7935044820 Fix selectionbox not honoring anaglyph mode 3d distortion 2013-09-05 00:57:09 +02:00
Kahrl
1ad9365d34 Fix enable_fog = false not having any effect when shaders are enabled 2013-09-03 13:23:30 +02:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Kahrl
c8930850e3 Remove farmesh 2013-08-13 09:25:13 +02:00
Novatux
383153419b Add texture pack selection to main menu 2013-08-04 16:52:30 +02:00
Perttu Ahola
c50c9a10f1 Fix and improve view range tuner 2013-08-03 18:46:18 +03:00
Esteban I. Ruiz Moreno
c6cb97e693 Make bumpmapping compatible with irrlicht 1.8 2013-07-31 19:35:28 +02:00
proller
3aedfac968 Weather support 2013-07-27 23:21:48 +04:00
PilzAdam
cba90d4441 Make range of tools configureable 2013-07-20 20:37:59 +02:00
PilzAdam
c8bd2ae11c Dont play digging sound if not digging 2013-07-09 02:42:05 +02:00
RealBadAngel
3f6f327cb9 Add texture bumpmapping feature. 2013-07-04 02:36:32 +02:00
sapier
967121a34b Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
Kahrl
8161ab573f Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
arsdragonfly
4bbb78a99b Fix i18n of some strings. 2013-07-02 00:13:50 +00:00
proller
f960c3be31 Add support for IPv6
Two new configuration options are added:
     - "enable_ipv6" to enable/disable the overall use of IPv6
     - "ipv6_server" to enable/disable the use of IPv6 sockets when running
       a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
PilzAdam
81c8b404e7 Play placing sound only if place prediction was successful 2013-06-19 21:42:12 +00:00
PilzAdam
9b6f1d647c Dont dig or place nodes if interact priv is missing (clientside) 2013-06-19 21:42:12 +00:00
PilzAdam
53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
PilzAdam
7a58c1d4ca Reset dig_time when switching to a tool that cant dig the current node 2013-06-13 13:34:48 +00:00
Kahrl
21d6b39fd7 Enable word wrapping in profiler IGUIStaticText (freetype needs this) 2013-06-13 14:32:53 +02:00
PilzAdam
2cdf0ff4ab Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage 2013-06-12 20:27:06 +00:00
Esteban I. Ruiz Moreno
7cb5217255 Close console when it loses focus but it is still on screen 2013-06-05 21:14:14 +02:00
Kahrl
7721948a2f Generate debug HUD text with ostringstream instead of snprintf.
This should fix #730.
2013-06-01 01:50:08 +02:00
sapier
efc75db764 Bugfix: Update formname on showing new formspec while already one shown 2013-05-26 01:45:46 +02:00
Kahrl
96fe1de832 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
PilzAdam
865f380c91 Predict param2 of facedir nodes and attachment of attached_node nodes 2013-05-24 02:10:03 +02:00
PilzAdam
3e2efdf18a Add a little animation when changing the wielded item 2013-05-20 01:09:41 +02:00
kwolekr
f577facf79 Fix regression of world loading caused by 81c863ac 2013-05-19 12:07:00 -04:00
Esteban I. Ruiz Moreno
822723c246 Add mouse_sensitivity option 2013-05-13 17:39:16 +02:00
Zeg9
bda62bd3bf Add progress bar to item visuals preloading 2013-05-13 17:08:51 +02:00
PilzAdam
782d06be46 Fix memory leak by dropping sky 2013-05-10 19:12:24 +02:00
Zeg9
81c863ac4d Add clouds to all loading screens and better progress handling 2013-05-10 15:04:21 +02:00
Zeg9
0913287578 Add progress bar and clouds to loading screen 2013-05-08 20:26:43 +02:00
ShadowNinja
a031a15487 Don't predict placement of nodes if they would replace a non buildable_to node 2013-05-03 17:03:25 +02:00
Kahrl
777ac58f85 Predict wallmounted param2 during node placement prediction.
Also clean up the_game a bit: move node placement prediction to a
separate function.
2013-05-03 17:03:25 +02:00
kwolekr
d3f0ce6224 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
Diego Martínez
e703c5b81f Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
Diego Martínez
9894167bbf Added offset support for HUD items 2013-04-23 09:34:11 +03:00
Diego Martínez
7c37b1891a Added support for alignment in HUD items 2013-04-23 09:34:10 +03:00
kwolekr
666aae3593 Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 2013-04-18 02:19:31 -04:00
Jonathon Anderson
49f6e347f0 Lua HUD 2013-04-18 02:14:33 -04:00
sapier
10502b59bc addon extended resource accounting 2013-04-07 23:38:22 -04:00
sapier
cd27c8ef5d replace Server smart pointer with conventional one to gain control over dtor call order 2013-04-07 22:42:36 -04:00