Add vector.random_direction() (#14784)

Generate a random vector of unit length. Useful for many mods.
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Erich Schubert 2024-08-13 18:38:07 +02:00 committed by GitHub
parent cb0bbea2a5
commit e6f77b95f3
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2 changed files with 14 additions and 0 deletions

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@ -375,6 +375,18 @@ function vector.in_area(pos, min, max)
(pos.z >= min.z) and (pos.z <= max.z)
end
function vector.random_direction()
-- Generate a random direction of unit length, via rejection sampling
local x, y, z, l2
repeat -- expected less than two attempts on average (volume sphere vs. cube)
x, y, z = math.random() * 2 - 1, math.random() * 2 - 1, math.random() * 2 - 1
l2 = x*x + y*y + z*z
until l2 <= 1 and l2 >= 1e-6
-- normalize
local l = math.sqrt(l2)
return fast_new(x/l, y/l, z/l)
end
if rawget(_G, "core") and core.set_read_vector and core.set_push_vector then
local function read_vector(v)
return v.x, v.y, v.z

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@ -3820,6 +3820,8 @@ vectors are written like this: `(x, y, z)`:
`vector.new(v)` does the same as `vector.copy(v)`
* `vector.zero()`:
* Returns a new vector `(0, 0, 0)`.
* `vector.random_direction()`:
* Returns a new vector of length 1, pointing into a direction chosen uniformly at random.
* `vector.copy(v)`:
* Returns a copy of the vector `v`.
* `vector.from_string(s[, init])`: