diff --git a/po/zh_CN/minetest.po b/po/zh_CN/minetest.po index 59a99868f..0fbde0170 100644 --- a/po/zh_CN/minetest.po +++ b/po/zh_CN/minetest.po @@ -4,7 +4,7 @@ msgstr "" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2023-12-03 18:48+0100\n" "PO-Revision-Date: 2024-01-27 15:01+0000\n" -"Last-Translator: AISS \n" +"Last-Translator: ZhiZe-ZG \n" "Language-Team: Chinese (Simplified) \n" "Language: zh_CN\n" @@ -5985,6 +5985,12 @@ msgid "" "this option allows enforcing it for certain node types. Note though that\n" "that is considered EXPERIMENTAL and may not work properly." msgstr "" +"节点上的纹理可以与节点对齐,也可以与世界对齐。\n" +"前一种模式适合机器,家具等更好的东西,而\n" +"后者使楼梯和微区块更适合周围环境。\n" +"但是,由于这种可能性是新的,因此较旧的服务器可能不会使用,\n" +"此选项允许对某些节点类型强制实施。注意尽管\n" +"被认为是实验性的,可能无法正常工作。" #: src/settings_translation_file.cpp msgid "The URL for the content repository" @@ -6051,6 +6057,11 @@ msgid "" "maintained.\n" "This should be configured together with active_object_send_range_blocks." msgstr "" +"每一个玩家周围的区块体积的半径,是受\n" +"活动块的东西,用地图区块(16个节点)表示。\n" +"在活动块中,对象被加载,ABMs运行。\n" +"这也是活跃对象(mobs)被维护的最小范围。\n" +"这应该和 active_object_send_range_blocks 一起配置。" #: src/settings_translation_file.cpp msgid ""