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Add weights to biomes
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@ -10411,6 +10411,9 @@ performance and computing power the practical limit is much lower.
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-- distribution of the biomes.
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-- Heat and humidity have average values of 50, vary mostly between
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-- 0 and 100 but can exceed these values.
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weight = 1.0,
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-- Relative weight of the biome in the Voronoi diagram
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}
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```
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@ -54,6 +54,7 @@ BiomeManager::BiomeManager(Server *server) :
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b->heat_point = 0.0;
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b->humidity_point = 0.0;
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b->vertical_blend = 0;
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b->weight = 1.0f;
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b->m_nodenames.emplace_back("mapgen_stone");
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b->m_nodenames.emplace_back("mapgen_stone");
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@ -271,7 +272,9 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po
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float d_heat = heat - b->heat_point;
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float d_humidity = humidity - b->humidity_point;
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float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
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float dist = ((d_heat * d_heat) + (d_humidity * d_humidity));
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if (b->weight > 0.f)
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dist /= b->weight;
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if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
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if (dist < dist_min) {
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@ -336,6 +339,7 @@ ObjDef *Biome::clone() const
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obj->heat_point = heat_point;
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obj->humidity_point = humidity_point;
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obj->vertical_blend = vertical_blend;
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obj->weight = weight;
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return obj;
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}
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@ -69,6 +69,7 @@ public:
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float heat_point;
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float humidity_point;
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s16 vertical_blend;
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float weight;
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virtual void resolveNodeNames();
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};
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@ -389,6 +389,7 @@ Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
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b->heat_point = getfloatfield_default(L, index, "heat_point", 0.f);
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b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.f);
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b->vertical_blend = getintfield_default(L, index, "vertical_blend", 0);
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b->weight = getfloatfield_default(L, index, "weight", 1.f);
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b->flags = 0; // reserved
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b->min_pos = getv3s16field_default(
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