From 73fdb635974cb11521d80f15261b97d6fac53cd0 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Mon, 9 Jan 2017 16:39:40 +0100 Subject: [PATCH] builtin/.../falling.lua: Avoid crash when hitting unknown nodes --- builtin/game/falling.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 4696ce481..39a74008c 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -83,7 +83,7 @@ core.register_entity(":__builtin:falling_node", { -- it's drops if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then core.remove_node(np) - if nd.buildable_to == false then + if nd and nd.buildable_to == false then -- Add dropped items local drops = core.get_node_drops(n2.name, "") for _, dropped_item in pairs(drops) do