Lint fix on localplayer.h

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Loic Blot 2017-08-15 09:15:04 +02:00
parent 940bd93e88
commit 618e0dd417
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@ -144,8 +144,7 @@ public:
void setCollisionbox(const aabb3f &box) { m_collisionbox = box; } void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
private: private:
void accelerateHorizontal(const v3f &target_speed, void accelerateHorizontal(const v3f &target_speed, f32 max_increase, bool slippery);
const f32 max_increase, bool slippery);
void accelerateVertical(const v3f &target_speed, const f32 max_increase); void accelerateVertical(const v3f &target_speed, const f32 max_increase);
bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max); bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);