From 335af393f09b3629587f14d41a90ded4a3cbddcd Mon Sep 17 00:00:00 2001 From: Gregor Parzefall Date: Tue, 26 Dec 2023 11:27:42 +0100 Subject: [PATCH] Make the loading screen progress bar respect "gui_scaling" --- src/client/renderingengine.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp index e94de87bb..57f658bfb 100644 --- a/src/client/renderingengine.cpp +++ b/src/client/renderingengine.cpp @@ -249,8 +249,10 @@ void RenderingEngine::draw_load_screen(const std::wstring &text, #ifndef __ANDROID__ const core::dimension2d &img_size = progress_img_bg->getSize(); - u32 imgW = rangelim(img_size.Width, 200, 600) * getDisplayDensity(); - u32 imgH = rangelim(img_size.Height, 24, 72) * getDisplayDensity(); + float density = g_settings->getFloat("gui_scaling", 0.5f, 20.0f) * + getDisplayDensity(); + u32 imgW = rangelim(img_size.Width, 200, 600) * density; + u32 imgH = rangelim(img_size.Height, 24, 72) * density; #else const core::dimension2d img_size(256, 48); float imgRatio = (float)img_size.Height / img_size.Width;