Use irr_ptr for Game::gui_chat_console

This commit is contained in:
Desour 2023-07-11 00:00:00 +02:00 committed by sfan5
parent 37b374cb92
commit 17c041a65c

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@ -890,7 +890,7 @@ private:
QuicktuneShortcutter *quicktune = nullptr; QuicktuneShortcutter *quicktune = nullptr;
std::unique_ptr<GameUI> m_game_ui; std::unique_ptr<GameUI> m_game_ui;
GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop() irr_ptr<GUIChatConsole> gui_chat_console;
MapDrawControl *draw_control = nullptr; MapDrawControl *draw_control = nullptr;
Camera *camera = nullptr; Camera *camera = nullptr;
irr_ptr<Clouds> clouds; irr_ptr<Clouds> clouds;
@ -1265,8 +1265,7 @@ void Game::shutdown()
clouds.reset(); clouds.reset();
if (gui_chat_console) gui_chat_console.reset();
gui_chat_console->drop();
if (sky) if (sky)
sky->drop(); sky->drop();
@ -1581,7 +1580,7 @@ bool Game::initGui()
chat_backend->applySettings(); chat_backend->applySettings();
// Chat backend and console // Chat backend and console
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), gui_chat_console = make_irr<GUIChatConsole>(guienv, guienv->getRootGUIElement(),
-1, chat_backend, client, &g_menumgr); -1, chat_backend, client, &g_menumgr);
if (g_settings->getBool("touch_controls")) { if (g_settings->getBool("touch_controls")) {
@ -2037,7 +2036,7 @@ void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
void Game::processUserInput(f32 dtime) void Game::processUserInput(f32 dtime)
{ {
// Reset input if window not active or some menu is active // Reset input if window not active or some menu is active
if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) { if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console.get())) {
if (m_game_focused) { if (m_game_focused) {
m_game_focused = false; m_game_focused = false;
infostream << "Game lost focus" << std::endl; infostream << "Game lost focus" << std::endl;
@ -2060,7 +2059,7 @@ void Game::processUserInput(f32 dtime)
m_game_focused = true; m_game_focused = true;
} }
if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) { if (!guienv->hasFocus(gui_chat_console.get()) && gui_chat_console->isOpen()) {
gui_chat_console->closeConsoleAtOnce(); gui_chat_console->closeConsoleAtOnce();
} }
@ -4217,7 +4216,8 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
updateShadows(); updateShadows();
} }
m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, gui_chat_console, dtime); m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old,
gui_chat_console.get(), dtime);
/* /*
make sure menu is on top make sure menu is on top