use env->getGameTimeF() instead of env->getGameTime() / 24000.f

This commit is contained in:
Erich Schubert 2024-09-19 15:35:07 +02:00 committed by GitHub
parent 24efd7dc91
commit 0ac2a04788
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@ -836,10 +836,7 @@ int ModApiEnv::l_get_timeofday(lua_State *L)
{
GET_PLAIN_ENV_PTR;
// Do it
int timeofday_mh = env->getTimeOfDay();
float timeofday_f = (float)timeofday_mh / 24000.0f;
lua_pushnumber(L, timeofday_f);
lua_pushnumber(L, env->getTimeOfDayF());
return 1;
}
@ -857,8 +854,7 @@ int ModApiEnv::l_get_gametime(lua_State *L)
{
GET_ENV_PTR;
int game_time = env->getGameTime();
lua_pushnumber(L, game_time);
lua_pushnumber(L, env->getGameTime());
return 1;
}