2018-01-03 16:28:55 +03:00
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "gameui.h"
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2018-01-03 19:28:57 +03:00
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#include <irrlicht_changes/static_text.h>
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#include "gui/mainmenumanager.h"
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2018-01-04 21:52:40 +03:00
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#include "util/pointedthing.h"
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2018-01-03 19:28:57 +03:00
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#include "client.h"
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#include "clientmap.h"
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#include "fontengine.h"
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#include "nodedef.h"
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2018-01-03 19:28:57 +03:00
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#include "renderingengine.h"
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2018-01-04 21:52:40 +03:00
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#include "version.h"
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inline static const char *yawToDirectionString(int yaw)
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{
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static const char *direction[4] = {"N +Z", "W -X", "S -Z", "E +X"};
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yaw = wrapDegrees_0_360(yaw);
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yaw = (yaw + 45) % 360 / 90;
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return direction[yaw];
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}
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2018-01-03 19:28:57 +03:00
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void GameUI::init()
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{
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// First line of debug text
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m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
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core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
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2018-01-04 21:52:40 +03:00
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// Second line of debug text
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m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
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false, guiroot);
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// At the middle of the screen
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// Object infos are shown in this
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m_guitext_info = gui::StaticText::add(guienv, L"",
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core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5)
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+ v2s32(100, 200), false, true, guiroot);
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2018-01-03 19:28:57 +03:00
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}
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2018-01-04 21:52:40 +03:00
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void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
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const CameraOrientation &cam, const PointedThing &pointed_old)
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{
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v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
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2018-01-03 19:28:57 +03:00
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if (m_flags.show_debug) {
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static float drawtime_avg = 0;
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drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
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u16 fps = 1.0 / stats.dtime_jitter.avg;
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std::ostringstream os(std::ios_base::binary);
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os << std::fixed
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<< PROJECT_NAME_C " " << g_version_hash
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<< ", FPS: " << fps
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<< std::setprecision(0)
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<< ", drawtime: " << drawtime_avg << "ms"
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<< std::setprecision(1)
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<< ", dtime jitter: "
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<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
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<< std::setprecision(1)
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<< ", view range: "
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<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
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<< std::setprecision(3)
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<< ", RTT: " << client->getRTT() << "s";
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setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
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m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
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5 + g_fontengine->getTextHeight()));
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}
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// Finally set the guitext visible depending on the flag
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m_guitext->setVisible(m_flags.show_debug);
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if (m_flags.show_debug) {
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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v3f player_position = player->getPosition();
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std::ostringstream os(std::ios_base::binary);
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os << std::setprecision(1) << std::fixed
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<< "pos: (" << (player_position.X / BS)
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<< ", " << (player_position.Y / BS)
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<< ", " << (player_position.Z / BS)
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<< "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
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<< yawToDirectionString(cam.camera_yaw)
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<< ", seed: " << ((u64)client->getMapSeed());
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if (pointed_old.type == POINTEDTHING_NODE) {
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ClientMap &map = client->getEnv().getClientMap();
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const INodeDefManager *nodedef = client->getNodeDefManager();
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MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);
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if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
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os << ", pointed: " << nodedef->get(n).name
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<< ", param2: " << (u64) n.getParam2();
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}
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}
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setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
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m_guitext2->setRelativePosition(core::rect<s32>(5,
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5 + g_fontengine->getTextHeight(), screensize.X,
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5 + g_fontengine->getTextHeight() * 2
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));
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}
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m_guitext2->setVisible(m_flags.show_debug);
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setStaticText(m_guitext_info, translate_string(m_infotext).c_str());
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m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
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2018-01-03 19:28:57 +03:00
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}
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2018-01-03 16:28:55 +03:00
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void GameUI::initFlags()
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{
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memset(&m_flags, 0, sizeof(GameUI::Flags));
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m_flags.show_chat = true;
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m_flags.show_hud = true;
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m_flags.show_debug = g_settings->getBool("show_debug");
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}
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2018-01-03 19:28:57 +03:00
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void GameUI::showMinimap(bool show)
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{
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m_flags.show_minimap = show;
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}
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