minetest/src/client/clientlauncher.cpp

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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mainmenumanager.h"
#include "debug.h"
#include "clouds.h"
#include "server.h"
#include "filesys.h"
#include "guiMainMenu.h"
#include "game.h"
#include "chat.h"
#include "gettext.h"
#include "profiler.h"
#include "log.h"
#include "serverlist.h"
#include "guiEngine.h"
#include "player.h"
#include "fontengine.h"
#include "clientlauncher.h"
/* mainmenumanager.h
*/
gui::IGUIEnvironment *guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
MainMenuManager g_menumgr;
bool noMenuActive()
{
return g_menumgr.menuCount() == 0;
}
// Passed to menus to allow disconnecting and exiting
MainGameCallback *g_gamecallback = NULL;
// Instance of the time getter
static TimeGetter *g_timegetter = NULL;
u32 getTimeMs()
{
if (g_timegetter == NULL)
return 0;
return g_timegetter->getTime(PRECISION_MILLI);
}
u32 getTime(TimePrecision prec) {
if (g_timegetter == NULL)
return 0;
return g_timegetter->getTime(prec);
}
ClientLauncher::~ClientLauncher()
{
if (receiver)
delete receiver;
if (input)
delete input;
if (g_fontengine)
delete g_fontengine;
if (device)
device->drop();
}
bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
{
init_args(game_params, cmd_args);
// List video modes if requested
if (list_video_modes)
return print_video_modes();
if (!init_engine(game_params.log_level)) {
errorstream << "Could not initialize game engine." << std::endl;
return false;
}
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
// Speed tests (done after irrlicht is loaded to get timer)
if (cmd_args.getFlag("speedtests")) {
dstream << "Running speed tests" << std::endl;
speed_tests();
return true;
}
video::IVideoDriver *video_driver = device->getVideoDriver();
if (video_driver == NULL) {
errorstream << "Could not initialize video driver." << std::endl;
return false;
}
porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME);
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.
*/
//driver->setMinHardwareBufferVertexCount(50);
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);
device->setResizable(true);
if (random_input)
input = new RandomInputHandler();
else
input = new RealInputHandler(device, receiver);
smgr = device->getSceneManager();
smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
guienv = device->getGUIEnvironment();
skin = guienv->getSkin();
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
g_fontengine = new FontEngine(g_settings, guienv);
FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
// Irrlicht 1.8 input colours
skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
#endif
// Create the menu clouds
if (!g_menucloudsmgr)
g_menucloudsmgr = smgr->createNewSceneManager();
if (!g_menuclouds)
g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
g_menucloudsmgr, -1, rand(), 100);
g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(0,
v3f(0, 0, 0), v3f(0, 60, 100));
camera->setFarValue(10000);
/*
GUI stuff
*/
ChatBackend chat_backend;
// If an error occurs, this is set to something by menu().
// It is then displayed before the menu shows on the next call to menu()
std::string error_message;
bool first_loop = true;
/*
Menu-game loop
*/
bool retval = true;
bool *kill = porting::signal_handler_killstatus();
while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
{
// Set the window caption
const wchar_t *text = wgettext("Main Menu");
device->setWindowCaption((narrow_to_wide(PROJECT_NAME) + L" [" + text + L"]").c_str());
delete[] text;
try { // This is used for catching disconnects
guienv->clear();
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
bool game_has_run = launch_game(error_message, game_params, cmd_args);
// If skip_main_menu, we only want to startup once
if (skip_main_menu && !first_loop)
break;
first_loop = false;
if (!game_has_run) {
if (skip_main_menu)
break;
else
continue;
}
// Break out of menu-game loop to shut down cleanly
if (!device->run() || *kill) {
if (g_settings_path != "")
g_settings->updateConfigFile(g_settings_path.c_str());
break;
}
if (current_playername.length() > PLAYERNAME_SIZE-1) {
error_message = gettext("Player name too long.");
playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
g_settings->set("name", playername);
continue;
}
device->getVideoDriver()->setTextureCreationFlag(
video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
#ifdef HAVE_TOUCHSCREENGUI
receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
g_touchscreengui = receiver->m_touchscreengui;
#endif
the_game(
kill,
random_input,
input,
device,
worldspec.path,
current_playername,
current_password,
current_address,
current_port,
error_message,
chat_backend,
gamespec,
simple_singleplayer_mode
);
smgr->clear();
#ifdef HAVE_TOUCHSCREENGUI
delete g_touchscreengui;
g_touchscreengui = NULL;
receiver->m_touchscreengui = NULL;
#endif
} //try
catch (con::PeerNotFoundException &e) {
error_message = gettext("Connection error (timed out?)");
errorstream << error_message << std::endl;
}
#ifdef NDEBUG
catch (std::exception &e) {
std::string error_message = "Some exception: \"";
error_message += e.what();
error_message += "\"";
errorstream << error_message << std::endl;
}
#endif
// If no main menu, show error and exit
if (skip_main_menu) {
if (!error_message.empty()) {
verbosestream << "error_message = "
<< error_message << std::endl;
retval = false;
}
break;
}
} // Menu-game loop
g_menuclouds->drop();
g_menucloudsmgr->drop();
return retval;
}
void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
{
skip_main_menu = cmd_args.getFlag("go");
// FIXME: This is confusing (but correct)
/* If world_path is set then override it unless skipping the main menu using
* the --go command line param. Else, give preference to the address
* supplied on the command line
*/
address = g_settings->get("address");
if (game_params.world_path != "" && !skip_main_menu)
address = "";
else if (cmd_args.exists("address"))
address = cmd_args.get("address");
playername = g_settings->get("name");
if (cmd_args.exists("name"))
playername = cmd_args.get("name");
list_video_modes = cmd_args.getFlag("videomodes");
use_freetype = g_settings->getBool("freetype");
random_input = g_settings->getBool("random_input")
|| cmd_args.getFlag("random-input");
}
bool ClientLauncher::init_engine(int log_level)
{
receiver = new MyEventReceiver();
create_engine_device(log_level);
return device != NULL;
}
bool ClientLauncher::launch_game(std::string &error_message,
GameParams &game_params, const Settings &cmd_args)
{
// Initialize menu data
MainMenuData menudata;
menudata.address = address;
menudata.name = playername;
menudata.port = itos(game_params.socket_port);
menudata.errormessage = error_message;
error_message.clear();
if (cmd_args.exists("password"))
menudata.password = cmd_args.get("password");
menudata.enable_public = g_settings->getBool("server_announce");
// If a world was commanded, append and select it
if (game_params.world_path != "") {
worldspec.gameid = getWorldGameId(game_params.world_path, true);
worldspec.name = _("[--world parameter]");
if (worldspec.gameid == "") { // Create new
worldspec.gameid = g_settings->get("default_game");
worldspec.name += " [new]";
}
worldspec.path = game_params.world_path;
}
/* Show the GUI menu
*/
if (!skip_main_menu) {
main_menu(&menudata);
// Skip further loading if there was an exit signal.
if (*porting::signal_handler_killstatus())
return false;
address = menudata.address;
int newport = stoi(menudata.port);
if (newport != 0)
game_params.socket_port = newport;
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
if (menudata.selected_world >= 0
&& menudata.selected_world < (int)worldspecs.size()) {
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
worldspec = worldspecs[menudata.selected_world];
}
}
if (!menudata.errormessage.empty()) {
/* The calling function will pass this back into this function upon the
* next iteration (if any) causing it to be displayed by the GUI
*/
error_message = menudata.errormessage;
return false;
}
if (menudata.name == "")
menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
else
playername = menudata.name;
password = translatePassword(playername, narrow_to_wide(menudata.password));
g_settings->set("name", playername);
current_playername = playername;
current_password = password;
current_address = address;
current_port = game_params.socket_port;
// If using simple singleplayer mode, override
if (simple_singleplayer_mode) {
assert(skip_main_menu == false);
current_playername = "singleplayer";
current_password = "";
current_address = "";
current_port = myrand_range(49152, 65535);
} else if (address != "") {
ServerListSpec server;
server["name"] = menudata.servername;
server["address"] = menudata.address;
server["port"] = menudata.port;
server["description"] = menudata.serverdescription;
ServerList::insert(server);
}
infostream << "Selected world: " << worldspec.name
<< " [" << worldspec.path << "]" << std::endl;
if (current_address == "") { // If local game
if (worldspec.path == "") {
error_message = gettext("No world selected and no address "
"provided. Nothing to do.");
errorstream << error_message << std::endl;
return false;
}
if (!fs::PathExists(worldspec.path)) {
error_message = gettext("Provided world path doesn't exist: ")
+ worldspec.path;
errorstream << error_message << std::endl;
return false;
}
// Load gamespec for required game
gamespec = findWorldSubgame(worldspec.path);
if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
error_message = gettext("Could not find or load game \"")
+ worldspec.gameid + "\"";
errorstream << error_message << std::endl;
return false;
}
if (porting::signal_handler_killstatus())
return true;
if (game_params.game_spec.isValid() &&
game_params.game_spec.id != worldspec.gameid) {
errorstream << "WARNING: Overriding gamespec from \""
<< worldspec.gameid << "\" to \""
<< game_params.game_spec.id << "\"" << std::endl;
gamespec = game_params.game_spec;
}
if (!gamespec.isValid()) {
error_message = gettext("Invalid gamespec.");
error_message += " (world.gameid=" + worldspec.gameid + ")";
errorstream << error_message << std::endl;
return false;
}
}
return true;
}
void ClientLauncher::main_menu(MainMenuData *menudata)
{
bool *kill = porting::signal_handler_killstatus();
video::IVideoDriver *driver = device->getVideoDriver();
infostream << "Waiting for other menus" << std::endl;
while (device->run() && *kill == false) {
if (noMenuActive())
break;
driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be automatically limited
sleep_ms(25);
}
infostream << "Waited for other menus" << std::endl;
// Cursor can be non-visible when coming from the game
#ifndef ANDROID
device->getCursorControl()->setVisible(true);
#endif
/* show main menu */
GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
smgr->clear(); /* leave scene manager in a clean state */
}
bool ClientLauncher::create_engine_device(int log_level)
{
static const irr::ELOG_LEVEL irr_log_level[5] = {
ELL_NONE,
ELL_ERROR,
ELL_WARNING,
ELL_INFORMATION,
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
ELL_INFORMATION
#else
ELL_DEBUG
#endif
};
// Resolution selection
bool fullscreen = g_settings->getBool("fullscreen");
u16 screenW = g_settings->getU16("screenW");
u16 screenH = g_settings->getU16("screenH");
// bpp, fsaa, vsync
bool vsync = g_settings->getBool("vsync");
u16 bits = g_settings->getU16("fullscreen_bpp");
u16 fsaa = g_settings->getU16("fsaa");
// Determine driver
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
std::string driverstring = g_settings->get("video_driver");
std::vector<video::E_DRIVER_TYPE> drivers
= porting::getSupportedVideoDrivers();
u32 i;
for (i = 0; i != drivers.size(); i++) {
if (!strcasecmp(driverstring.c_str(),
porting::getVideoDriverName(drivers[i]))) {
driverType = drivers[i];
break;
}
}
if (i == drivers.size()) {
errorstream << "Invalid video_driver specified; "
"defaulting to opengl" << std::endl;
}
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
params.DriverType = driverType;
params.WindowSize = core::dimension2d<u32>(screenW, screenH);
params.Bits = bits;
params.AntiAlias = fsaa;
params.Fullscreen = fullscreen;
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
#ifdef __ANDROID__
params.PrivateData = porting::app_global;
params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
"media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
#endif
device = createDeviceEx(params);
if (device) {
// Map our log level to irrlicht engine one.
ILogger* irr_logger = device->getLogger();
irr_logger->setLogLevel(irr_log_level[log_level]);
porting::initIrrlicht(device);
}
return device != NULL;
}
void ClientLauncher::speed_tests()
{
// volatile to avoid some potential compiler optimisations
volatile static s16 temp16;
volatile static f32 tempf;
static v3f tempv3f1;
static v3f tempv3f2;
static std::string tempstring;
static std::string tempstring2;
tempv3f1 = v3f();
tempv3f2 = v3f();
tempstring = std::string();
tempstring2 = std::string();
{
infostream << "The following test should take around 20ms." << std::endl;
TimeTaker timer("Testing std::string speed");
const u32 jj = 10000;
for (u32 j = 0; j < jj; j++) {
tempstring = "";
tempstring2 = "";
const u32 ii = 10;
for (u32 i = 0; i < ii; i++) {
tempstring2 += "asd";
}
for (u32 i = 0; i < ii+1; i++) {
tempstring += "asd";
if (tempstring == tempstring2)
break;
}
}
}
infostream << "All of the following tests should take around 100ms each."
<< std::endl;
{
TimeTaker timer("Testing floating-point conversion speed");
tempf = 0.001;
for (u32 i = 0; i < 4000000; i++) {
temp16 += tempf;
tempf += 0.001;
}
}
{
TimeTaker timer("Testing floating-point vector speed");
tempv3f1 = v3f(1, 2, 3);
tempv3f2 = v3f(4, 5, 6);
for (u32 i = 0; i < 10000000; i++) {
tempf += tempv3f1.dotProduct(tempv3f2);
tempv3f2 += v3f(7, 8, 9);
}
}
{
TimeTaker timer("Testing std::map speed");
std::map<v2s16, f32> map1;
tempf = -324;
const s16 ii = 300;
for (s16 y = 0; y < ii; y++) {
for (s16 x = 0; x < ii; x++) {
map1[v2s16(x, y)] = tempf;
tempf += 1;
}
}
for (s16 y = ii - 1; y >= 0; y--) {
for (s16 x = 0; x < ii; x++) {
tempf = map1[v2s16(x, y)];
}
}
}
{
infostream << "Around 5000/ms should do well here." << std::endl;
TimeTaker timer("Testing mutex speed");
JMutex m;
u32 n = 0;
u32 i = 0;
do {
n += 10000;
for (; i < n; i++) {
m.Lock();
m.Unlock();
}
}
// Do at least 10ms
while(timer.getTimerTime() < 10);
u32 dtime = timer.stop();
u32 per_ms = n / dtime;
infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
}
}
bool ClientLauncher::print_video_modes()
{
IrrlichtDevice *nulldevice;
bool vsync = g_settings->getBool("vsync");
u16 fsaa = g_settings->getU16("fsaa");
MyEventReceiver* receiver = new MyEventReceiver();
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
params.DriverType = video::EDT_NULL;
params.WindowSize = core::dimension2d<u32>(640, 480);
params.Bits = 24;
params.AntiAlias = fsaa;
params.Fullscreen = false;
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
nulldevice = createDeviceEx(params);
if (nulldevice == NULL) {
delete receiver;
return false;
}
dstream << _("Available video modes (WxHxD):") << std::endl;
video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
if (videomode_list != NULL) {
s32 videomode_count = videomode_list->getVideoModeCount();
core::dimension2d<u32> videomode_res;
s32 videomode_depth;
for (s32 i = 0; i < videomode_count; ++i) {
videomode_res = videomode_list->getVideoModeResolution(i);
videomode_depth = videomode_list->getVideoModeDepth(i);
dstream << videomode_res.Width << "x" << videomode_res.Height
<< "x" << videomode_depth << std::endl;
}
dstream << _("Active video mode (WxHxD):") << std::endl;
videomode_res = videomode_list->getDesktopResolution();
videomode_depth = videomode_list->getDesktopDepth();
dstream << videomode_res.Width << "x" << videomode_res.Height
<< "x" << videomode_depth << std::endl;
}
nulldevice->drop();
delete receiver;
return videomode_list != NULL;
}