minetest/irr/include/IIndexBuffer.h

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// Copyright (C) 2008-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "IReferenceCounted.h"
#include "irrArray.h"
#include "EHardwareBufferFlags.h"
#include "SVertexIndex.h"
namespace irr
{
namespace scene
{
class IIndexBuffer : public virtual IReferenceCounted
{
public:
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//! Get type of index data which is stored in this meshbuffer.
/** \return Index type of this buffer. */
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virtual video::E_INDEX_TYPE getType() const = 0;
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//! Get access to indices.
/** \return Pointer to indices array. */
virtual const void *getData() const = 0;
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//! Get access to indices.
/** \return Pointer to indices array. */
virtual void *getData() = 0;
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//! Get amount of indices in this meshbuffer.
/** \return Number of indices in this buffer. */
virtual u32 getCount() const = 0;
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//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint) = 0;
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//! flags the meshbuffer as changed, reloads hardware buffers
virtual void setDirty() = 0;
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID() const = 0;
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//! Used by the VideoDriver to remember the buffer link.
virtual void setHWBuffer(void *ptr) const = 0;
virtual void *getHWBuffer() const = 0;
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};
} // end namespace scene
} // end namespace irr