change rules
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@ -10,10 +10,10 @@ interact.default_language = "english"
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--1 is the top one by the question, 2 is the bottom left one, 3 is the bottom right one.
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--1 is the top one by the question, 2 is the bottom left one, 3 is the bottom right one.
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--Make sure these agree with your answers!
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--Make sure these agree with your answers!
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interact.quiz1 = true
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interact.quiz1 = false
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interact.quiz2 = true
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interact.quiz2 = false
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interact.quiz3 = false
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interact.quiz3 = true
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interact.quiz4 = true
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interact.quiz4 = false
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interact.quiz_multi = 3
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interact.quiz_multi = 3
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--Which screens to show.
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--Which screens to show.
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3
init.lua
3
init.lua
@ -1,8 +1,6 @@
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rule_table = {}
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rule_table = {}
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rule_language = {}
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rule_language = {}
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dofile(minetest.get_modpath("interact") .. "/rules-english.lua") --I put the rules in their own file so that they don't get lost/overlooked!
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dofile(minetest.get_modpath("interact") .. "/rules-english.lua") --I put the rules in their own file so that they don't get lost/overlooked!
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dofile(minetest.get_modpath("interact") .. "/rules-russian.lua")
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dofile(minetest.get_modpath("interact") .. "/rules-deutsch.lua")
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dofile(minetest.get_modpath("interact") .. "/config.lua")
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dofile(minetest.get_modpath("interact") .. "/config.lua")
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local rule1 = 0
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local rule1 = 0
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@ -203,6 +201,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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privs.interact = true
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privs.interact = true
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minetest.set_player_privs(name, privs)
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minetest.set_player_privs(name, privs)
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minetest.log("action", "Granted " ..name.. " interact.")
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minetest.log("action", "Granted " ..name.. " interact.")
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minetest.chat_send_all(name.. " passed the rules test, welcome him/her into CitySim")
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end
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end
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elseif fields.submit then
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elseif fields.submit then
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rule1 = 0
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rule1 = 0
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@ -8,34 +8,32 @@ secondaryname = nil, --secondary name, usually the language name in english, or
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rules = [[
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rules = [[
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Rules:
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Rules:
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1. PVP is allowed. Don't Combat log!
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1. PVP is allowed.
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2. Don't be *overly* cruel, destructive, or inappropriate.
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2. Don't be *overly* cruel, destructive, or inappropriate.
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3. Keep swearing to a minimum, and don't spam.
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3. Keep swearing to a minimum, and don't spam.
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4. No "Dating" or the like.
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4. No "Dating" in global chat.
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5. Don't clear out entire forests without replanting.
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5. Alternate accounts (alts) are not allowed. contact admin if you have a friend that needs an account.
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6. If you raid a kingdom while it's members are offline, you may not destroy or steal much.
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6. Hacked clients or csms that give a pvp advantage are not allowed.
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7. Please keep your builds medieval-ish times, and follow the laws of physics.
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8. Hacked clients or csms that give a pvp advantage are disallowed. (However, lagging through walls is allowed.)
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Remember: A some destruction during war is O.K. just "Don't be *overly* cruel"
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Remember: these are only the server rules. players can still lock you up for other crimes.
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]],
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]],
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--The questions on the rules, if the quiz is used.
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--The questions on the rules, if the quiz is used.
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--The checkboxes for the first 4 questions are in config.lua
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--The checkboxes for the first 4 questions are in config.lua
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question1 = "Is PVP is allowed?",
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question1 = "Are hacked clients or mods that give you a pvp advantage allowed?",
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question2 = "Should you replant after your tree genocide?",
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question2 = "Are alternative accounts allowed?",
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question3 = "Can you give online girls big, online smooches?",
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question3 = "Can you get locked up by players if you steal?",
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question4 = "Can you destroy a bit of your enemies's stuff every once in a while?",
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question4 = "Will you be banned for stealing a little bit?",
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multiquestion = "What building style to use?",
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multiquestion = "Is PVP allowed?",
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--The answers to the multiple choice questions. Only one of these should be true.
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--The answers to the multiple choice questions. Only one of these should be true.
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mq_answer1 = "Modern, super tall Skyscrapers.",
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mq_answer1 = "No.",
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mq_answer2 = "Space stations, up in the sky.",
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mq_answer2 = "Only if you agree.",
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mq_answer3 = "Medieval, with no flying parts.",
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mq_answer3 = "Yes, even if you don't agree.",
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--The first screen--
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--The first screen--
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--The text at the top.
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--The text at the top.
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s1_header = "Hello, welcome to Persistent Kingdoms!",
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s1_header = "Hello, welcome to CitySim!",
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--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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s1_l2 = "Could you please tell me if you like to grief a lot?",
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s1_l2 = "Could you please tell me if you like to grief a lot?",
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s1_l3 = "Griefing is destroying places and generally making a mess.",
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s1_l3 = "Griefing is destroying places and generally making a mess.",
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@ -44,7 +42,7 @@ s1_b1 = "No, I don't.",
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s1_b2 = "Yes, I do!",
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s1_b2 = "Yes, I do!",
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--The message to send kicked griefers.
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--The message to send kicked griefers.
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msg_grief = "A *lot* of griefing is looked down upon, though some war destruction might be ok.",
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msg_grief = "A *lot* of griefing is looked down upon, even though some is allowed by the server.",
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--The second screen--
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--The second screen--
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--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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@ -99,5 +97,5 @@ quiz_fail_msg = "You answered a question incorrectly. type in '/rules' to try ag
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--The messages send to the player after interact is granted.
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--The messages send to the player after interact is granted.
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interact_msg1 = "Thanks for accepting the rules, you now are able to interact with things.",
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interact_msg1 = "Thanks for accepting the rules, you now are able to interact with things.",
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interact_msg2 = "Happy Kingdoming! Do /guide for help getting started!",
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interact_msg2 = "Have fun! do /guide to help getting started!",
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}
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}
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