hotbar_16/init.lua

130 lines
3.7 KiB
Lua

minetest.register_privilege("builder", {
description = "Privilege for builders",
give_to_singleplayer = false
})
local MODES = {legacy = "legacy", world = "world", session = "session"} -- this redundancy simplifies later checks
local DEFAULT = {mode = MODES.world, slots = {legacy = 16, world = 10, session = 12}}
local MOD_STORAGE = {}
local new_masked_array = function(mask, max)
local rc = {}
for i = 1, max do
table.insert(rc, string.format(mask, i))
end
return rc
end
local read_mode = function(key, default_value)
if not core.is_singleplayer() then
return MODES.session
end
local value = core.settings:get(key)
if type(value) ~= "string" or #value == 0 then
return default_value
end
value = string.lower(value)
if not MODES[value] then
value = default_value
end
return value
end
local get_mode = function(storage, key, default_value)
if not core.is_singleplayer() then
return MODES.session
end
local value = read_mode(key, default_value)
local wrong = false
if value == MODES.world then
if not storage.present then
value = MODES.legacy
wrong = true
end
end
if wrong then
core.settings:set(key, value)
end
return value
end
local get_and_set_initial_slots = function(storage, mode_value, key, default_value)
local current
if not core.is_singleplayer() then
mode_value = MODES.session
default_value = DEFAULT.slots[mode_value]
end
if mode_value == MODES.legacy then
local result = tonumber(core.settings:get(key))
current = result or default_value -- The first time
if not result then
-- first time
core.settings:set(key, current)
else
current = math.floor(result)
if current ~= result then
-- result is a float
core.settings:set(key, current)
end
end
elseif mode_value == MODES.world then
local result = core.deserialize(storage.settings:get_string(key))
if type(result) == "number" then
current = math.floor(result)
if current ~= result then
-- result is a float
storage.settings:set_string(key, core.serialize(current))
end
else
current = default_value -- The first time
storage.settings:set_string(key, core.serialize(current))
end
elseif mode_value == MODES.session then
current = default_value -- Session initial value
else
current = default_value -- Unplanned case
end
return current
end
local adjust_hotbar = function(name, slots, selected_image, bg_image_getter)
local player = core.get_player_by_name(name)
player:hud_set_hotbar_itemcount(slots)
player:hud_set_hotbar_selected_image(selected_image)
player:hud_set_hotbar_image(bg_image_getter(slots))
player:hud_set_flags({hotbar = true, wielditem = true})
end
local hb = {}
hb.adjust = adjust_hotbar
hb.mode = { key = "hotbar_mode" }
hb.slots = { key = "hotbar_slots", min = 0, max = 23 }
hb.image = { selected = "hotbar_selected_slot.png", bg = {} }
hb.mode.current = get_mode(MOD_STORAGE, hb.mode.key, DEFAULT.mode)
hb.slots.current = get_and_set_initial_slots(MOD_STORAGE, hb.mode.current, hb.slots.key, DEFAULT.slots[hb.mode.current])
hb.image.bg.array = new_masked_array("hotbar_slots_bg_%02i.png", hb.slots.max)
hb.image.bg.get = function(slots)
return hb.image.bg.array[tonumber(slots)]
end
hb.slots.set = function(name, slots)
slots = math.floor(slots) -- to avoid fractions
hb.adjust(name, slots, hb.image.selected, hb.image.bg.get)
end
minetest.register_on_joinplayer(function(player)
if minetest.check_player_privs(player, {builder=true}) then
--player:hud_set_hotbar_itemcount(tonumber(16))
--player:hud_set_hotbar_image("")
hb.adjust(player:get_player_name(), 16, hb.image.selected, hb.image.bg.get)
end
end)