minetest.register_privilege("builder", { description = "Privilege for builders", give_to_singleplayer = false }) local MODES = {legacy = "legacy", world = "world", session = "session"} -- this redundancy simplifies later checks local DEFAULT = {mode = MODES.world, slots = {legacy = 16, world = 10, session = 12}} local MOD_STORAGE = {} local new_masked_array = function(mask, max) local rc = {} for i = 1, max do table.insert(rc, string.format(mask, i)) end return rc end local read_mode = function(key, default_value) if not core.is_singleplayer() then return MODES.session end local value = core.settings:get(key) if type(value) ~= "string" or #value == 0 then return default_value end value = string.lower(value) if not MODES[value] then value = default_value end return value end local get_mode = function(storage, key, default_value) if not core.is_singleplayer() then return MODES.session end local value = read_mode(key, default_value) local wrong = false if value == MODES.world then if not storage.present then value = MODES.legacy wrong = true end end if wrong then core.settings:set(key, value) end return value end local get_and_set_initial_slots = function(storage, mode_value, key, default_value) local current if not core.is_singleplayer() then mode_value = MODES.session default_value = DEFAULT.slots[mode_value] end if mode_value == MODES.legacy then local result = tonumber(core.settings:get(key)) current = result or default_value -- The first time if not result then -- first time core.settings:set(key, current) else current = math.floor(result) if current ~= result then -- result is a float core.settings:set(key, current) end end elseif mode_value == MODES.world then local result = core.deserialize(storage.settings:get_string(key)) if type(result) == "number" then current = math.floor(result) if current ~= result then -- result is a float storage.settings:set_string(key, core.serialize(current)) end else current = default_value -- The first time storage.settings:set_string(key, core.serialize(current)) end elseif mode_value == MODES.session then current = default_value -- Session initial value else current = default_value -- Unplanned case end return current end local adjust_hotbar = function(name, slots, selected_image, bg_image_getter) local player = core.get_player_by_name(name) player:hud_set_hotbar_itemcount(slots) player:hud_set_hotbar_selected_image(selected_image) player:hud_set_hotbar_image(bg_image_getter(slots)) player:hud_set_flags({hotbar = true, wielditem = true}) end local hb = {} hb.adjust = adjust_hotbar hb.mode = { key = "hotbar_mode" } hb.slots = { key = "hotbar_slots", min = 0, max = 23 } hb.image = { selected = "hotbar_selected_slot.png", bg = {} } hb.mode.current = get_mode(MOD_STORAGE, hb.mode.key, DEFAULT.mode) hb.slots.current = get_and_set_initial_slots(MOD_STORAGE, hb.mode.current, hb.slots.key, DEFAULT.slots[hb.mode.current]) hb.image.bg.array = new_masked_array("hotbar_slots_bg_%02i.png", hb.slots.max) hb.image.bg.get = function(slots) return hb.image.bg.array[tonumber(slots)] end hb.slots.set = function(name, slots) slots = math.floor(slots) -- to avoid fractions hb.adjust(name, slots, hb.image.selected, hb.image.bg.get) end minetest.register_on_joinplayer(function(player) if minetest.check_player_privs(player, {builder=true}) then --player:hud_set_hotbar_itemcount(tonumber(16)) --player:hud_set_hotbar_image("") hb.adjust(player:get_player_name(), 16, hb.image.selected, hb.image.bg.get) end end)