fachwerk/nodes.lua
2016-09-13 19:21:12 +02:00

33 lines
1.9 KiB
Lua

-- Blokck id textur description crafting recepie
-- fachwerk_ truss with ..
fachwerk.register_fachwerk( 'clay', 'default_clay.png', 'clay', 'default:clay' );
fachwerk.register_fachwerk( 'brick', 'default_brick.png', 'bricks', 'default:brick' );
fachwerk.register_fachwerk( 'stone_brick', 'default_stone_brick.png', 'stone bricks', 'default:stonebrick' );
fachwerk.register_fachwerk( 'cobble', 'default_cobble.png', 'cobble', 'default:cobble' );
fachwerk.register_fachwerk( 'stone', 'default_stone.png', 'stone', 'default:stone' );
--optional fachwerk types you can enable if you like
--[[
fachwerk.register_fachwerk( 'desert_stone','default_desert_stone.png','desert stone', 'default:desert_stone' );
fachwerk.register_fachwerk( 'white', 'wool_white.png', 'white', 'wool:white' );
fachwerk.register_fachwerk( 'grey', 'wool_grey.png', 'grey', 'wool:grey' );
fachwerk.register_fachwerk( 'yellow', 'wool_yellow.png', 'yellow', 'wool:yellow' );
fachwerk.register_fachwerk( 'wood', 'default_wood.png', 'wood', 'default:wood' );
fachwerk.register_fachwerk( 'junglewood', 'default_junglewood.png', 'junglewood', 'default:junglewood' );]]-- -- you can enable this to get more fachwerk blocks.
--nodes wich are not supported by the api
minetest.register_node("fachwerk:framed_glass", {
description = "Fachwerk framed Glass",
drawtype = "glasslike_framed_optional",
tiles = {"fachwerk_blank.png", "fachwerk_blank.png^default_glass_detail.png"},
inventory_image = minetest.inventorycube("fachwerk_blank.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})