local S = minetest.get_translator("fachwerk") -- mods/fachwerk/nodes.lua -- ======================= -- See README.md for licensing and other information. -- Optional fachwerk types you can enable if you like -- Registers desert stone, white, grey and yellow wool, wood and junglewood local additional_fachwerk_types = false -- fachwerk.register_fachwerk(basename, texture, description, craft_from) fachwerk.register_fachwerk("clay", "default_clay.png", S("Clay"), "default:clay") fachwerk.register_fachwerk("brick", "default_brick.png", S("Bricks"), "default:brick") fachwerk.register_fachwerk("stone_brick", "default_stone_brick.png", S("Stone Brick"), "default:stonebrick") fachwerk.register_fachwerk("cobble", "default_cobble.png", S("Cobble"), "default:cobble") fachwerk.register_fachwerk("stone", "default_stone.png", S("Stone"), "default:stone") if additional_fachwerk_types == true then fachwerk.register_fachwerk("desert_stone", "default_desert_stone.png", S("Desert Stone"), "default:desert_stone") fachwerk.register_fachwerk("white", "wool_white.png", S("White Wool"), "wool:white") fachwerk.register_fachwerk("grey", "wool_grey.png", S("Grey Wool"), "wool:grey") fachwerk.register_fachwerk("yellow", "wool_yellow.png", S("Yellow Wool"), "wool:yellow") fachwerk.register_fachwerk("wood", "default_wood.png", S("Wood"), "default:wood") fachwerk.register_fachwerk("junglewood", "default_junglewood.png", S("Junglewood"), "default:junglewood") end -- -- Special Nodes (these are not supported by the API) -- minetest.register_node("fachwerk:framed_glass", { description = S("Timber-framed Glass"), drawtype = "glasslike_framed_optional", tiles = {"fachwerk_blank.png^default_glass_detail.png", "default_glass_detail.png"}, inventory_image = minetest.inventorycube("fachwerk_blank.png"), paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3,oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), })