local S = minetest.get_translator("fachwerk") -- mods/fachwerk/api.lua -- ===================== -- See README.md for licensing and other information. function fachwerk.register_fachwerk(basename, texture, description, craft_from) local group_def = {choppy = 2, oddly_breakable_by_hand = 2, cracky = 3} minetest.register_node("fachwerk:" .. basename, { description = S("Timber-framed") .. " " .. description, tiles = {texture .. "^fachwerk_blank.png"}, paramtype = "light", paramtype2 = "facedir", groups = group_def, sounds = default.node_sound_stone_defaults() }) minetest.register_node("fachwerk:" .. basename .. "_1", { description = S("Timber-framed") .. " " .. description .. " " .. S("Oblique Beam 1"), tiles = { texture .. "^fachwerk_blank.png", -- top texture .. "^fachwerk_blank.png", -- bottom texture .. "^fachwerk_beam_1.png", texture .. "^fachwerk_beam_1.png^[transformFX", texture .. "^fachwerk_beam_1.png^[transformFX", texture .. "^fachwerk_beam_1.png" }, paramtype = "light", paramtype2 = "facedir", groups = group_def, sounds = default.node_sound_stone_defaults() }) -- TODO: is this one really needed? the node above covers most of that already minetest.register_node("fachwerk:" .. basename .. "_2", { description = S("Timber-framed") .. " " .. description .. " " .. S("Oblique Beam 2"), tiles = { texture .. "^fachwerk_blank.png", -- top texture .. "^fachwerk_blank.png", -- bottom texture .. "^fachwerk_beam_2.png", texture .. "^fachwerk_beam_2.png^[transformFX", texture .. "^fachwerk_beam_2.png^[transformFX", texture .. "^fachwerk_beam_2.png" }, paramtype = "light", paramtype2 = "facedir", groups = group_def, sounds = default.node_sound_stone_defaults() }) minetest.register_node("fachwerk:" .. basename .. "_cross", { description = S("Timber-framed") .. " " .. description .. " " .. S("Cross"), tiles = {texture .. "^fachwerk_cross.png"}, groups = group_def, sounds = default.node_sound_stone_defaults() }) -- -- Crafting -- -- yields 8, after all we did add a lot of wood minetest.register_craft({ output = "fachwerk:" .. basename .. " 8", recipe = { {"group:wood", "group:wood", "group:wood"}, {"group:wood", craft_from, "group:wood"}, {"group:wood", "group:wood", "group:wood"} } }) minetest.register_craft({ output = "fachwerk:" .. basename .. "_cross 8", recipe = { {"group:wood", craft_from, "group:wood"}, {craft_from, "group:wood", craft_from}, {"group:wood", craft_from, "group:wood"} } }) minetest.register_craft({ output = "fachwerk:" .. basename .. "_1 8", recipe = { {craft_from, "group:wood", craft_from}, {craft_from, craft_from, craft_from}, {"group:wood", craft_from, craft_from} } }) minetest.register_craft({ output = "fachwerk:" .. basename .. "_2 8", recipe = { {craft_from, craft_from, "group:wood"}, {craft_from, craft_from, craft_from }, {craft_from, "group:wood", craft_from} } }) end