fachwerk/nodes.lua

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-- mods/fachwerk/nodes.lua
-- =======================
-- See README.md for licensing and other information.
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-- Optional fachwerk types you can enable if you like
-- Registers desert stone, white, grey and yellow wool, wood and junglewood
local additional_fachwerk_types = false
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-- fachwerk.register_fachwerk(basename, texture, description, craft_from)
fachwerk.register_fachwerk("clay", "default_clay.png", "Clay", "default:clay")
fachwerk.register_fachwerk("brick", "default_brick.png", "Bricks", "default:brick")
fachwerk.register_fachwerk("stone_brick", "default_stone_brick.png", "Stone Brick", "default:stonebrick")
fachwerk.register_fachwerk("cobble", "default_cobble.png", "Cobble", "default:cobble")
fachwerk.register_fachwerk("stone", "default_stone.png", "Stone", "default:stone")
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if additional_fachwerk_types == true then
fachwerk.register_fachwerk("desert_stone", "default_desert_stone.png", "Desert Stone", "default:desert_stone")
fachwerk.register_fachwerk("white", "wool_white.png", "White Wool", "wool:white")
fachwerk.register_fachwerk("grey", "wool_grey.png", "Grey Wool", "wool:grey")
fachwerk.register_fachwerk("yellow", "wool_yellow.png", "Yellow Wool", "wool:yellow")
fachwerk.register_fachwerk("wood", "default_wood.png", "Wood", "default:wood")
fachwerk.register_fachwerk("junglewood", "default_junglewood.png", "Junglewood", "default:junglewood")
end
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--
-- Special Nodes (these are not supported by the API)
--
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minetest.register_node("fachwerk:framed_glass", {
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description = "Timber-framed Glass",
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drawtype = "glasslike_framed_optional",
tiles = {"fachwerk_blank.png^default_glass_detail.png", "default_glass_detail.png"},
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inventory_image = minetest.inventorycube("fachwerk_blank.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
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groups = {cracky = 3,oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})