brewing/cauldron.lua

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Lua
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2024-08-19 08:30:40 +03:00
local S = ...
local function uppercase(str)
return (str:gsub("^%l", string.upper))
end
-- Cauldron Form
local formspec =
"size[8,9;]"..
"image_button[1,0;1,1;default_book_written.png;btn_recipe_book;]"..
"tooltip[btn_recipe_book;"..S("Recipe Book").."]"..
"label[0,1;"..S("Recipe").."]"..
"list[context;ing1;1,1;1,1;]"..
"list[context;ing2;2,1;1,1;]"..
"list[context;ing3;3,1;1,1;]"..
"image[3,2;1,1;brewing_arrow_ing_gray.png]"..
"image[0,4;1,1;"..brewing.settings.ignitor_image.."]"..
"list[context;ignitor;1,4;1,1;]"..
"image[2,4;1,1;brewing_arrow_gray.png]"..
"image[3,4;1,1;brewing_bucket_water_gray.png]"..
"list[context;water;4,4;1,1;]"..
"image[4,3;1,1;brewing_arrow_gray.png^[transformR90]]"..
"image[4,2;1,1;brewing_cauldron_form.png]"..
"image[5,0;1,1;brewing_vessels_glass_bottle_gray.png]"..
"list[current_name;flask;5,1;1,1;]"..
"image[5,2;1,1;brewing_arrow_gray.png]"..
"label[6,1;".. brewing.settings.filled_flasks .."x]"..
"list[current_name;dst;6,2;1,1;]"..
"list[current_player;main;0,5;8,4;]"
--Recipe Book Form
local function create_recipe_book_form()
local recipe_book_formspec =
"size[8,8;]"..
"real_coordinates[true]"..
"button_exit[3.5,6.6;1,1;btn_exit;"..S("Close").."]"
--Create the cells
local cells = ""
local potion_names = {}
local potion_idxs = ""
local ing1_idxs = ""
local ing2_idxs = ""
local ing3_idxs = ""
for index, potion_craft in ipairs(brewing.craft_list) do
local potion_texture
if potion_craft["effect"] == "jump" then
potion_texture = "potions_jump.png"
else
potion_texture = "potions_"..potion_craft["effect"]..".png"
end
local potion_exists
for idx, value in ipairs(potion_names) do
if value == potion_texture then
potion_exists = idx
else
potion_exists = nil
end
end
local potion_idx
if potion_exists then
potion_idx = potion_exists
else
local next_idx = #potion_names+1
potion_names[next_idx]= potion_texture
potion_idx = next_idx
end
local ing_idxs = {}
for i = 1, 3, 1 do
local ingredient_image
if potion_craft["recipe"][i] == "" then
ingredient_image = "brewing_blank_ingredient.png"
else
ingredient_image = minetest.registered_items[potion_craft["recipe"][i]].inventory_image
if not ingredient_image then
ingredient_image = "brewing_blank_ingredient.png"
end
end
ing_idxs[i] = tostring(index).."="..ingredient_image
end
if index > 1 then
cells = cells ..","
end
local effect_type
if potion_craft["type"] == "add" then
effect_type = "+"
else
effect_type = "-"
end
local potion_name = "brewing:"..potion_craft["effect"].."_"..potion_craft["type"]..math.abs(potion_craft["level"])
--minetest.chat_send_all(potion_name)
local potion_time= minetest.registered_items[potion_name].time
if potion_time == nil then
potion_time = "-"
else
potion_time = potion_time.."s"
end
local potion_craft_description
if potion_craft["description"] then
potion_craft_description = S(potion_craft["description"])
else
potion_craft_description = S(uppercase(potion_craft["effect"]))
end
cells = cells .. potion_idx .. ",".. potion_craft_description.. ",".. S("lvl").. " ".. effect_type .. potion_craft["level"]..','..index..','..index..','..index..','..potion_time
if index > 1 then
ing1_idxs = ing1_idxs .. ','
ing2_idxs = ing2_idxs .. ','
ing3_idxs = ing3_idxs .. ','
end
ing1_idxs = ing1_idxs .. ing_idxs[1]
ing2_idxs = ing2_idxs .. ing_idxs[2]
ing3_idxs = ing3_idxs .. ing_idxs[3]
end
for idx, value in ipairs(potion_names) do
if idx > 1 then
potion_idxs = potion_idxs..","
end
potion_idxs = potion_idxs .. tostring(idx).."="..value
end
--minetest.chat_send_all(potion_idxs)
--local def = minetest.registered_items[potion_name]
recipe_book_formspec =
recipe_book_formspec ..
"tablecolumns[image,"..potion_idxs..";text;text;image,"..ing1_idxs..";image,"..ing2_idxs..";image,"..ing3_idxs..";text]"..
"table[0.375,0.375;7.2,6;table_potions;"..cells..";0]"
return recipe_book_formspec
end
--
-- Node callback functions
--
local function can_dig(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("water") and inv:is_empty("dst") and inv:is_empty("flask")
end
local function is_valid_water(liquid_to_check)
local isvalid = false
for key, value in pairs(brewing.settings.liquid) do
if value == liquid_to_check then
isvalid = true
break
end
end
return isvalid
end
--when an item is put into the inventory
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if listname == "water" then
local water_name= stack:get_name()
--check if is a valid water liquid
if is_valid_water(water_name) == true then
return stack:get_count()
else
return 0
end
elseif listname == "ignitor" then
local iswater= stack:get_name()
if iswater == brewing.settings.ignitor_name then
return stack:get_count()
else
return 0
end
elseif listname == "flask" then
local iswater= stack:get_name()
if iswater == brewing.settings.flask_name then
return stack:get_count()
else
return 0
end
elseif listname == "dst" then
return 0
else
return stack:get_count()
end
end
--when an item is moved inside the inventory
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function decrease_stacks(pos, ing_listname, ing_stack, howmuch)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local count = ing_stack:get_count()
if count > 0 then
count = count - howmuch
if count < 0 then
count = 0
end
ing_stack:set_count(count)
end
inv:set_stack(ing_listname, 1, ing_stack)
end
local function try_to_make_potion(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local ing1, ing2, ing3, ignitor, water, flask
local ing1_name, ing2_name, ing3_name, ignitor_name, water_name, flask_name
local flask_count
local brewed
local infotext
local update = true
while update do
update = false
ing1= inv:get_stack("ing1", 1)
ing1_name = ing1:get_name()
ing2= inv:get_stack("ing2", 1)
ing2_name = ing2:get_name()
ing3= inv:get_stack("ing3", 1)
ing3_name = ing3:get_name()
ignitor= inv:get_stack("ignitor", 1)
ignitor_name = ignitor:get_name()
water= inv:get_stack("water", 1)
water_name = water:get_name()
flask= inv:get_stack("flask", 1)
flask_name = flask:get_name()
flask_count = flask:get_count()
--The list: {ingredient_list_name, ingredient_stack, ingredient_name, how_much_decrements_when_crafted}
local ing_list = {{"ing1", ing1, ing1_name, 1}, {"ing2", ing2, ing2_name, 1}, {"ing3", ing3, ing3_name, 1}, {"ignitor", ignitor, ignitor_name, 1}, {"flask", flask, flask_name, brewing.settings.filled_flasks}}
local valid_water= is_valid_water(water_name)
--minetest.chat_send_player("singleplayer", brewing.settings.ignitor_name)
if ignitor_name== brewing.settings.ignitor_name and valid_water and flask_name== brewing.settings.flask_name and flask_count >= brewing.settings.filled_flasks then
--brewed, afterbrewed = minetest.get_craft_result({method = "normal", width =3, items = {ingplus1, ingplus2, ingplus3, ingminus1, ingminus2, ingminus3, ignitor, water, flask}})
brewed = brewing.get_craft_result({ing1_name, ing2_name, ing3_name})
if brewed ~= nil then
if inv:room_for_item("dst", brewed) then
brewed:set_count(brewing.settings.filled_flasks) --How much flask will be filled
inv:add_item("dst", brewed) --Make the potion/s!!!
--Decrease stacks of the ingredients
local ing_stack
local ing_list_name
for key, ing in pairs(ing_list) do
ing_list_name= ing[1]
ing_stack = ing[2]
local howmuch = ing[4]
decrease_stacks(pos, ing_list_name, ing_stack, howmuch)
end
--replace the water bucket-->
inv:set_stack("water", 1, ItemStack("bucket:bucket_empty 1"))
brewing.make_sound("player", player, "brewing_magic_realization")
--Message to player
--minetest.chat_send_player("singleplayer", S("Potion created!)")
end
end
end
infotext = ""
end
--
-- Set meta values
--
meta:set_string("formspec", formspec)
meta:set_string("infotext", infotext)
end
--Register Cauldron Node
minetest.register_node("brewing:magic_cauldron", {
description = S("Magic Cauldron"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.375, -0.5, 0.5, -0.3125, 0.5}, -- NodeBox1
{-0.5, -0.3125, -0.5, 0.5, 0.5, -0.375}, -- NodeBox2
{-0.5, -0.3125, 0.375, 0.5, 0.5, 0.5}, -- NodeBox3
{-0.5, -0.3125, -0.375, -0.375, 0.5, 0.375}, -- NodeBox4
{0.375, -0.3125, -0.375, 0.5, 0.5, 0.375}, -- NodeBox5
{0.375, -0.5, -0.5, 0.5, -0.375, -0.375}, -- NodeBox6
{0.375, -0.5, 0.375, 0.5, -0.375, 0.5}, -- NodeBox7
{-0.5, -0.5, -0.5, -0.375, -0.375, -0.375}, -- NodeBox8
{-0.5, -0.5, 0.375, -0.375, -0.375, 0.5}, -- NodeBox9
{-0.375, 0.3125, -0.375, 0.375, 0.375, 0.375}, -- NodeBox10
},
},
tiles = {
"brewing_cauldron_top.png", "brewing_cauldron_side.png",
"brewing_cauldron_side.png", "brewing_cauldron_side.png",
"brewing_cauldron_side.png", "brewing_cauldron_side.png"
},
use_texture_alpha = true,
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
is_ground_content = false,
can_dig = can_dig,
sounds = default.node_sound_stone_defaults(),
drop = "brewing:magic_cauldron",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec)
local inv = meta:get_inventory()
inv:set_size('ing1', 1)
inv:set_size('ing2', 1)
inv:set_size('ing3', 1)
inv:set_size('ignitor', 1)
inv:set_size('water', 1)
inv:set_size('flask', 1)
inv:set_size('dst', 1)
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "ing1", drops)
default.get_inventory_drops(pos, "ing2", drops)
default.get_inventory_drops(pos, "ing3", drops)
default.get_inventory_drops(pos, "ignitor", drops)
default.get_inventory_drops(pos, "water", drops)
default.get_inventory_drops(pos, "flask", drops)
default.get_inventory_drops(pos, "dst", drops)
drops[#drops+1] = "brewing:magic_cauldron"
minetest.remove_node(pos)
return drops
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
try_to_make_potion(pos, player)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
try_to_make_potion(pos, player)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = function(pos, formname, fields, sender)
local player_name = sender:get_player_name()
if fields.btn_recipe_book then
minetest.show_formspec(player_name, "brewing:recipe_book", create_recipe_book_form())
end
end,
})